/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla\AudioNode.webidl. Do not edit! package js.html.audio; /** The `AudioNode` interface is a generic interface for representing an audio processing module. Examples include: Documentation [AudioNode](https://developer.mozilla.org/en-US/docs/Web/API/AudioNode) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/AudioNode$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). @see **/ @:native("AudioNode") extern class AudioNode extends js.html.EventTarget { /** Returns the associated `BaseAudioContext`, that is the object representing the processing graph the node is participating in. **/ var context(default,null) : BaseAudioContext; /** Returns the number of inputs feeding the node. Source nodes are defined as nodes having a `numberOfInputs` property with a value of `0`. **/ var numberOfInputs(default,null) : Int; /** Returns the number of outputs coming out of the node. Destination nodes — like `AudioDestinationNode` — have a value of `0` for this attribute. **/ var numberOfOutputs(default,null) : Int; /** Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of `AudioNode.channelCountMode`. **/ var channelCount : Int; /** Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs. **/ var channelCountMode : ChannelCountMode; /** Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen. The possible values are `"speakers"` or `"discrete"`. **/ var channelInterpretation : ChannelInterpretation; /** Allows us to connect the output of this node to be input into another node, either as audio data or as the value of an `AudioParam`. @throws DOMError **/ @:overload( function( destination : AudioNode, output : Int = 0, input : Int = 0 ) : AudioNode {} ) function connect( destination : AudioParam, output : Int = 0 ) : Void; /** Allows us to disconnect the current node from another one it is already connected to. @throws DOMError **/ @:overload( function() : Void {} ) @:overload( function( output : Int ) : Void {} ) @:overload( function( destination : AudioNode ) : Void {} ) @:overload( function( destination : AudioNode, output : Int ) : Void {} ) @:overload( function( destination : AudioNode, output : Int, input : Int ) : Void {} ) @:overload( function( destination : AudioParam ) : Void {} ) function disconnect( destination : AudioParam, output : Int ) : Void; }