/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla\SVGMatrix.webidl. Do not edit! package js.html.svg; /** Many of SVG's graphics operations utilize 2x3 matrices of the form: Documentation [SVGMatrix](https://developer.mozilla.org/en-US/docs/Web/API/SVGMatrix) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/SVGMatrix$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). @see **/ @:native("SVGMatrix") extern class Matrix { /** A float representing the a component of the matrix. **/ var a : Float; /** A float representing the b component of the matrix. **/ var b : Float; /** A float representing the c component of the matrix. **/ var c : Float; /** A float representing the d component of the matrix. **/ var d : Float; /** A float representing the e component of the matrix. **/ var e : Float; /** A float representing the f component of the matrix. **/ var f : Float; /** Performs matrix multiplication. This matrix is post-multiplied by another matrix, returning the resulting new matrix as `SVGMatrix`. **/ function multiply( secondMatrix : Matrix ) : Matrix; /** Returns the inverse matrix as `SVGMatrix`. @throws DOMError **/ function inverse() : Matrix; /** Post-multiplies a translation transformation on the current matrix and returns the resulting matrix as `SVGMatrix`. **/ function translate( x : Float, y : Float ) : Matrix; /** Post-multiplies a uniform scale transformation on the current matrix and returns the resulting matrix as `SVGMatrix`. **/ function scale( scaleFactor : Float ) : Matrix; /** Post-multiplies a non-uniform scale transformation on the current matrix and returns the resulting matrix as `SVGMatrix`. **/ function scaleNonUniform( scaleFactorX : Float, scaleFactorY : Float ) : Matrix; /** Post-multiplies a rotation transformation on the current matrix and returns the resulting matrix as `SVGMatrix`. **/ function rotate( angle : Float ) : Matrix; /** Post-multiplies a rotation transformation on the current matrix and returns the resulting matrix as `SVGMatrix`. The rotation angle is determined by taking (+/-) atan(y/x). The direction of the vector (x, y) determines whether the positive or negative angle value is used. @throws DOMError **/ function rotateFromVector( x : Float, y : Float ) : Matrix; /** Post-multiplies the transformation [-1 0 0 1 0 0] and returns the resulting matrix as `SVGMatrix`. **/ function flipX() : Matrix; /** Post-multiplies the transformation [1 0 0 -1 0 0] and returns the resulting matrix as `SVGMatrix`. **/ function flipY() : Matrix; /** Post-multiplies a skewX transformation on the current matrix and returns the resulting matrix as `SVGMatrix`. @throws DOMError **/ function skewX( angle : Float ) : Matrix; /** Post-multiplies a skewY transformation on the current matrix and returns the resulting matrix as `SVGMatrix`. @throws DOMError **/ function skewY( angle : Float ) : Matrix; }