/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package cpp; /** Platform-specific Cpp Library. Provides some platform-specific functions for the C++ target, such as conversion from Haxe types to native types and vice-versa. **/ class Lib { /** Load and return a Cpp primitive from a DLL library. **/ public static function load(lib:String, prim:String, nargs:Int):Dynamic { #if (iphone || emscripten) return loadLazy(lib, prim, nargs); #else return untyped __global__.__loadprim(lib, prim, nargs); #end } /** Unloaded all dynamic libraries in reverse order of loading. Returns the number of libraries unloaded. **/ public static function unloadAllLibraries():Int { return untyped __global__.__hxcpp_unload_all_libraries(); } public static function _loadPrime(lib:String, prim:String, signature:String, quietFail = false):Dynamic { var factory:CallableObject> = untyped __global__.__hxcpp_cast_get_proc_address(lib, prim + "__prime", quietFail); if (factory != null) { var func:Dynamic = factory.call(signature); if (func == null && !quietFail) throw '$prim does not have signature $signature'; return func; } return null; } /** Tries to load, and always returns a valid function, but the function may throw if called. **/ public static function loadLazy(lib:String, prim:String, nargs:Int):Dynamic { try { return untyped __global__.__loadprim(lib, prim, nargs); } catch (e:Dynamic) { return switch (nargs) { case 0: () -> throw e; case 2: (_, _) -> throw e; case 3: (_, _, _) -> throw e; case 4: (_, _, _, _) -> throw e; case 5: (_, _, _, _, _) -> throw e; default: _ -> throw e; }; } return null; } @:noDebug @:native("HX_STACK_DO_RETHROW") extern static function do_rethrow(inExp:Dynamic); @:noDebug #if (!cppia) inline #end public static function rethrow(inExp:Dynamic) { do_rethrow(inExp); } public static function stringReference(inBytes:haxe.io.Bytes):String { var result:String = ""; untyped __global__.__hxcpp_string_of_bytes(inBytes.b, result, 0, inBytes.length, true); return result; } public static function pushDllSearchPath(inPath:String):Void untyped __global__.__hxcpp_push_dll_path(inPath); public static function getDllExtension():String return untyped __global__.__hxcpp_get_dll_extension(); public static function getBinDirectory():String return untyped __global__.__hxcpp_get_bin_dir(); /** Returns bytes referencing the content of a string. Use with extreme caution - changing constant strings will crash. Changing one string can cause others to change unexpectedly. Only really safe if you are using it read-only or if it comes from stringReference above **/ public inline static function bytesReference(s:String):haxe.io.Bytes { var bytes = new haxe.io.BytesData(); untyped bytes.__unsafeStringReference(s); return haxe.io.Bytes.ofData(bytes); } /** Print the specified value on the default output. **/ public static function print(v:Dynamic):Void { untyped __global__.__hxcpp_print(v); } /** This function is used to make porting from neko to cpp easy. It does not need to do anything because the c-code can work with any Dynamic **/ public static function haxeToNeko(v:Dynamic):Dynamic { return v; } /** This function is used to make porting from neko to cpp easy. It does not need to do anything because the c-code can work with any Dynamic **/ public static function nekoToHaxe(v:Dynamic):Dynamic { return v; } /** Print the specified value on the default output followed by a newline character. **/ public static function println(v:Dynamic):Void { untyped __global__.__hxcpp_println(v); } public static function setFloatFormat(inFormat:String):Void { untyped __global__.__hxcpp_set_float_format(inFormat); } }