from lnx.logicnode.lnx_nodes import * class SetTilesheetFlipNode(LnxLogicTreeNode): """Set the flip state of the tilesheet for UV-based sprite flipping. This is useful for billboarded sprites where mesh scaling cannot be used. @input Flip X: Flip the sprite horizontally. @input Flip Y: Flip the sprite vertically. """ bl_idname = 'LNSetTilesheetFlipNode' bl_label = 'Set Tilesheet Flip' lnx_version = 1 lnx_section = 'tilesheet' def lnx_init(self, context): self.add_input('LnxNodeSocketAction', 'In') self.add_input('LnxNodeSocketObject', 'Object') self.add_input('LnxBoolSocket', 'Flip X') self.add_input('LnxBoolSocket', 'Flip Y') self.add_output('LnxNodeSocketAction', 'Out')