// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2026 Jorrit Rouwe // SPDX-License-Identifier: MIT #include "HairStructs.h" // Overridable output type #ifndef JPH_SHADER_BIND_RENDER_POSITIONS #define JPH_SHADER_BIND_RENDER_POSITIONS(name) JPH_SHADER_BIND_RW_BUFFER(JPH_float3, name) #endif JPH_SHADER_BIND_BEGIN(JPH_HairCalculateRenderPositions) JPH_SHADER_BIND_BUFFER(JPH_HairSVertexInfluence, gSVertexInfluences) JPH_SHADER_BIND_BUFFER(JPH_HairPosition, gPositions) JPH_SHADER_BIND_RENDER_POSITIONS(gRenderPositions) JPH_SHADER_BIND_END(JPH_HairCalculateRenderPositions)