package kha;
import js.Browser;
import js.html.CanvasElement;
import js.Node;
import kha.System.SystemOptions;
import kha.input.Gamepad;
import kha.input.Keyboard;
import kha.input.Mouse;
import kha.js.EmptyGraphics1;
import kha.js.EmptyGraphics2;
import kha.js.EmptyGraphics4;
import kha.netsync.Session;
class SystemImpl {
static var screenRotation: ScreenRotation = ScreenRotation.RotationNone;
static inline var networkSendRate = 0.05;
public static function init(options: SystemOptions, callback: Window->Void): Void {
Window.get(0).width = options.width;
Window.get(0).height = options.height;
init2();
callback(null);
}
public static function initEx(title: String, options: Array, windowCallback: Int->Void, callback: Window->Void) {
trace('initEx is not supported on the node target, running init() with first window options');
init({title: title, width: options[0].width, height: options[0].height}, callback);
if (windowCallback != null) {
windowCallback(0);
}
}
public static function changeResolution(width: Int, height: Int): Void {}
public static function _updateSize(width: Int, height: Int): Void {
Window.get(0).width = width;
Window.get(0).height = height;
}
public static function _updateScreenRotation(value: Int): Void {
screenRotation = cast value;
}
public static function getTime(): Float {
var time = Node.process.hrtime();
return cast(time[0], Float) + cast(time[1], Float) / 1000000000;
}
public static function screenDpi(): Int {
return 96;
}
public static function getScreenRotation(): ScreenRotation {
return screenRotation;
}
public static function getVsync(): Bool {
return false;
}
public static function getRefreshRate(): Int {
return 60;
}
public static function getSystemId(): String {
return "nodejs";
}
public static function vibrate(ms: Int): Void {}
public static function getLanguage(): String {
return "en";
}
public static function requestShutdown(): Bool {
Node.process.exit(0);
return true;
}
static var frame: Framebuffer = null;
static var keyboard: Keyboard;
static var mouse: kha.input.Mouse;
static var gamepad: Gamepad;
public static var mouseX: Int;
public static var mouseY: Int;
static var lastTime: Float = 0;
static function init2() {
keyboard = new Keyboard();
mouse = new kha.input.Mouse();
gamepad = new Gamepad();
Scheduler.init();
Shaders.init();
final width = Window.get(0).width;
final height = Window.get(0).height;
frame = new Framebuffer(0, new EmptyGraphics1(width, height), new EmptyGraphics2(width, height), new EmptyGraphics4(width, height));
Scheduler.start();
lastTime = Scheduler.time();
run();
synch();
}
static function run() {
Scheduler.executeFrame();
var time = Scheduler.time();
// Was scheduler reset?
if (time < lastTime - 10) {
lastTime = time;
}
if (time >= lastTime + 10) {
lastTime = time;
Node.console.log(lastTime + " seconds.");
}
Node.setTimeout(run, 1);
}
static function synch() {
if (Session.the() != null) {
Session.the().update();
}
Node.setTimeout(synch, Std.int(networkSendRate * 1000));
}
public static function getKeyboard(num: Int): Keyboard {
if (num != 0)
return null;
return keyboard;
}
public static function getMouse(num: Int): Mouse {
if (num != 0)
return null;
return mouse;
}
public static function lockMouse(): Void {}
public static function unlockMouse(): Void {}
public static function canLockMouse(): Bool {
return false;
}
public static function isMouseLocked(): Bool {
return false;
}
public static function notifyOfMouseLockChange(func: Void->Void, error: Void->Void): Void {}
public static function removeFromMouseLockChange(func: Void->Void, error: Void->Void): Void {}
public static function canSwitchFullscreen(): Bool {
return false;
}
public static function isFullscreen(): Bool {
return false;
}
public static function requestFullscreen(): Void {}
public static function exitFullscreen(): Void {}
public static function notifyOfFullscreenChange(func: Void->Void, error: Void->Void): Void {}
public static function removeFromFullscreenChange(func: Void->Void, error: Void->Void): Void {}
public static function setKeepScreenOn(on: Bool): Void {}
public static function loadUrl(url: String): Void {}
public static function getGamepadId(index: Int): String {
return "unknown";
}
public static function getGamepadVendor(index: Int): String {
return "unknown";
}
public static function setGamepadRumble(index: Int, leftAmount: Float, rightAmount: Float): Void {}
public static function getPen(num: Int): kha.input.Pen {
return null;
}
public static function safeZone(): Float {
return 1.0;
}
public static function login(): Void {}
public static function automaticSafeZone(): Bool {
return true;
}
public static function setSafeZone(value: Float): Void {}
public static function unlockAchievement(id: Int): Void {}
public static function waitingForLogin(): Bool {
return false;
}
public static function disallowUserChange(): Void {}
public static function allowUserChange(): Void {}
}