#include "graphics.h" #include #include #include #include #include static kinc_matrix3x3_t transform; void kinc_g2_init(int screen_width, int screen_height) { kinc_g1_init(screen_width, screen_height); transform = kinc_matrix3x3_identity(); } void kinc_g2_begin(void) { kinc_g1_begin(); } void kinc_g2_end(void) { kinc_g1_end(); } void kinc_g2_clear(float r, float g, float b) { memset(kinc_internal_g1_image, 0, kinc_internal_g1_tex_width * kinc_internal_g1_h * 4); } /*void kinc_g2_draw_image(kinc_image_t *img, float x, float y) { int xi = (int)kinc_round(x); int yi = (int)kinc_round(y); uint32_t *data = (uint32_t *)img->data; for (int yy = yi; yy < yi + img->height; ++yy) { for (int xx = xi; xx < xi + img->width; ++xx) { uint32_t pixel = data[(yy - yi) * img->width + (xx - xi)]; uint32_t alpha = pixel >> 24; uint32_t blue = (pixel >> 16) & 0xff; uint32_t green = (pixel >> 8) & 0xff; uint32_t red = pixel & 0xff; float rf = red / 255.0f; float gf = green / 255.0f; float bf = blue / 255.0f; if (alpha == 0) { // nothing } else if (alpha == 255) { kinc_g1_set_pixel(xx, yy, rf, gf, bf); } else { float a = alpha / 255.0f; uint32_t old = kinc_internal_g1_image[(yy - yi) * kinc_internal_g1_tex_width + (xx - xi)]; float oldblue = ((old >> 16) & 0xff) / 255.0f; float oldgreen = ((old >> 8) & 0xff) / 255.0f; float oldred = (old & 0xff) / 255.0f; kinc_g1_set_pixel(xx, yy, rf * a + oldred * (1.0f - a), gf * a + oldgreen * (1.0f - a), bf * a + oldblue * (1.0f - a)); } } } }*/ static void draw_pixel_point(kinc_image_t *img, int frame_x, int frame_y, float u, float v) { // int xi = (int)kinc_round(x); // int yi = (int)kinc_round(y); uint32_t *data = (uint32_t *)img->data; int image_x = (int)kinc_round(u * (img->width - 1)); int image_y = (int)kinc_round(v * (img->height - 1)); uint32_t pixel = data[image_y * img->width + image_x]; uint32_t alpha = pixel >> 24; uint32_t blue = (pixel >> 16) & 0xff; uint32_t green = (pixel >> 8) & 0xff; uint32_t red = pixel & 0xff; float rf = red / 255.0f; float gf = green / 255.0f; float bf = blue / 255.0f; if (alpha == 0) { // nothing } else if (alpha == 255) { kinc_g1_set_pixel(frame_x, frame_y, rf, gf, bf); } else { float a = alpha / 255.0f; uint32_t old = kinc_internal_g1_image[frame_y * kinc_internal_g1_tex_width + frame_x]; float oldblue = ((old >> 16) & 0xff) / 255.0f; float oldgreen = ((old >> 8) & 0xff) / 255.0f; float oldred = (old & 0xff) / 255.0f; kinc_g1_set_pixel(frame_x, frame_y, rf * a + oldred * (1.0f - a), gf * a + oldgreen * (1.0f - a), bf * a + oldblue * (1.0f - a)); } } #if 0 static void draw_pixel_bilinear(kinc_image_t *img, int frame_x, int frame_y, float u, float v) { // int xi = (int)kinc_round(x); // int yi = (int)kinc_round(y); uint32_t *data = (uint32_t *)img->data; int image_x0 = (int)kinc_floor(u * (img->width - 1)); int image_y0 = (int)kinc_floor(v * (img->height - 1)); int image_x1 = kinc_mini(image_x0 + 1, img->width - 1); int image_y1 = kinc_mini(image_y0 + 1, img->height - 1); uint32_t pixel00 = data[image_y0 * img->width + image_x0]; uint32_t pixel01 = data[image_y1 * img->width + image_x0]; uint32_t pixel10 = data[image_y0 * img->width + image_x1]; uint32_t pixel11 = data[image_y1 * img->width + image_x1]; float alpha00 = (pixel00 >> 24) / 255.0f; float blue00 = ((pixel00 >> 16) & 0xff) / 255.0f; float green00 = ((pixel00 >> 8) & 0xff) / 255.0f; float red00 = (pixel00 & 0xff) / 255.0f; float alpha01 = (pixel01 >> 24) / 255.0f; float blue01 = ((pixel01 >> 16) & 0xff) / 255.0f; float green01 = ((pixel01 >> 8) & 0xff) / 255.0f; float red01 = (pixel01 & 0xff) / 255.0f; float alpha10 = (pixel10 >> 24) / 255.0f; float blue10 = ((pixel10 >> 16) & 0xff) / 255.0f; float green10 = ((pixel10 >> 8) & 0xff) / 255.0f; float red10 = (pixel10 & 0xff) / 255.0f; float alpha11 = (pixel11 >> 24) / 255.0f; float blue11 = ((pixel11 >> 16) & 0xff) / 255.0f; float green11 = ((pixel11 >> 8) & 0xff) / 255.0f; float red11 = (pixel11 & 0xff) / 255.0f; float xx = (u * (img->width - 1)) - image_x0; float alpha0 = alpha00 * xx + alpha10 * (1.0f - xx); float blue0 = blue00 * xx + blue10 * (1.0f - xx); float green0 = green00 * xx + green10 * (1.0f - xx); float red0 = red00 * xx + red10 * (1.0f - xx); float alpha1 = alpha01 * xx + alpha11 * (1.0f - xx); float blue1 = blue01 * xx + blue11 * (1.0f - xx); float green1 = green01 * xx + green11 * (1.0f - xx); float red1 = red01 * xx + red11 * (1.0f - xx); float yy = (v * (img->height - 1)) - image_y0; float a = alpha0 * yy + alpha1 * (1.0f - yy); float rf = red0 * yy + red1 * (1.0f - yy); float gf = green0 * yy + green1 * (1.0f - yy); float bf = blue0 * yy + blue1 * (1.0f - yy); // float rf = red / 255.0f; // float gf = green / 255.0f; // float bf = blue / 255.0f; if (a == 0.0f) { // nothing } else if (a == 1.0f) { kinc_g1_set_pixel(frame_x, frame_y, rf, gf, bf); } else { // float a = alpha / 255.0f; uint32_t old = kinc_internal_g1_image[frame_y * kinc_internal_g1_tex_width + frame_x]; float oldblue = ((old >> 16) & 0xff) / 255.0f; float oldgreen = ((old >> 8) & 0xff) / 255.0f; float oldred = (old & 0xff) / 255.0f; kinc_g1_set_pixel(frame_x, frame_y, rf * a + oldred * (1.0f - a), gf * a + oldgreen * (1.0f - a), bf * a + oldblue * (1.0f - a)); } } #endif static void draw_pixel(kinc_image_t *img, int frame_x, int frame_y, float u, float v) { draw_pixel_point(img, frame_x, frame_y, u, v); } typedef struct Point2D { int x, y; } Point2D_t; static int orient2d(Point2D_t a, Point2D_t b, Point2D_t c) { return (b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x); } static int min4(int a, int b, int c, int d) { return kinc_mini(kinc_mini(a, b), kinc_mini(c, d)); } static int max4(int a, int b, int c, int d) { return kinc_maxi(kinc_maxi(a, b), kinc_maxi(c, d)); } static void drawQuad(kinc_image_t *img, Point2D_t v0, Point2D_t v1, Point2D_t v2, Point2D_t v3) { // Compute triangle bounding box int minX = min4(v0.x, v1.x, v2.x, v3.x); int minY = min4(v0.y, v1.y, v2.y, v3.y); int maxX = max4(v0.x, v1.x, v2.x, v3.x); int maxY = max4(v0.y, v1.y, v2.y, v3.y); // Clip against screen bounds minX = kinc_maxi(minX, 0); minY = kinc_maxi(minY, 0); maxX = kinc_mini(maxX, kinc_internal_g1_w - 1); maxY = kinc_mini(maxY, kinc_internal_g1_h - 1); // v1 - v0 int x1 = v1.x - v0.x; int x2 = v1.y - v0.y; // v2 - v1 int y1 = v2.x - v1.x; int y2 = v2.y - v1.y; int area = x1 * y2 - x2 * y1; // Rasterize Point2D_t p; for (p.y = minY; p.y <= maxY; p.y++) { for (p.x = minX; p.x <= maxX; p.x++) { // Determine barycentric coordinates int w0 = orient2d(v0, v1, p); int w1 = orient2d(v1, v2, p); // int w2 = orient2d(v2, v3, p); // int w3 = orient2d(v3, v0, p); float u = w0 / (float)area; //(w0 + w2); float v = w1 / (float)area; //(w1 + w3); // If p is on or inside all edges, render pixel. // if (w0 >= 0 && w1 >= 0 && w2 >= 0 && w3 >= 0) { if (u >= 0.0f && u <= 1.0f && v >= 0.0f && v <= 1.0f) { // renderPixel(p, w0, w1, w2); // kinc_g1_set_pixel(p.x, p.y, u, v, 0.0f); draw_pixel(img, p.x, p.y, u, v); } } } } void kinc_g2_draw_image(kinc_image_t *img, float x, float y) { kinc_vector3_t _0; _0.x = x; _0.y = y; _0.z = 1.0f; kinc_vector3_t _1; _1.x = x + img->width; _1.y = y; _1.z = 1.0f; kinc_vector3_t _2; _2.x = x + img->width; _2.y = y + img->height; _2.z = 1.0f; kinc_vector3_t _3; _3.x = x; _3.y = y + img->height; _3.z = 1.0f; _0 = kinc_matrix3x3_multiply_vector(&transform, _0); _1 = kinc_matrix3x3_multiply_vector(&transform, _1); _2 = kinc_matrix3x3_multiply_vector(&transform, _2); _3 = kinc_matrix3x3_multiply_vector(&transform, _3); Point2D_t v0, v1, v2, v3; v0.x = (int)kinc_round(_0.x); v0.y = (int)kinc_round(_0.y); v1.x = (int)kinc_round(_1.x); v1.y = (int)kinc_round(_1.y); v2.x = (int)kinc_round(_2.x); v2.y = (int)kinc_round(_2.y); v3.x = (int)kinc_round(_3.x); v3.y = (int)kinc_round(_3.y); drawQuad(img, v0, v1, v2, v3); } void kinc_g2_set_rotation(float angle, float centerx, float centery) { kinc_matrix3x3_t translation1 = kinc_matrix3x3_translation(centerx, centery); kinc_matrix3x3_t rotation = kinc_matrix3x3_rotation_z(angle); kinc_matrix3x3_t translation2 = kinc_matrix3x3_translation(-centerx, -centery); kinc_matrix3x3_t transformation1 = kinc_matrix3x3_multiply(&translation1, &rotation); transform = kinc_matrix3x3_multiply(&transformation1, &translation2); }