/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ import neko.Lib; @:native("Math") @:keep private class MathImpl { static var __rnd:Dynamic; static var _rand_float = Lib.load("std", "random_float", 1); static var _rand_int = Lib.load("std", "random_int", 2); public static function min(a:Float, b:Float):Float { return if (a < b) a else if (untyped $isnan(a)) a else b; } public static function max(a:Float, b:Float):Float { return if (a < b) b else if (untyped $isnan(b)) b else a; } public static function random():Float { return _rand_float(__rnd); } public static function isNaN(f:Float):Bool { return untyped __dollar__isnan(f); } public static function isFinite(f:Float):Bool { return !untyped (__dollar__isinfinite(f) || __dollar__isnan(f)); } static function __init__():Void { var M:Dynamic = MathImpl; __rnd = Lib.load("std", "random_new", 0)(); M.PI = Lib.load("std", "math_pi", 0)(); M.NaN = 0.0 / 0.0; M.POSITIVE_INFINITY = 1.0 / 0.0; M.NEGATIVE_INFINITY = -M.POSITIVE_INFINITY; M.abs = Lib.load("std", "math_abs", 1); M.sin = Lib.load("std", "math_sin", 1); M.cos = Lib.load("std", "math_cos", 1); M.atan2 = Lib.load("std", "math_atan2", 2); M.tan = Lib.load("std", "math_tan", 1); M.exp = Lib.load("std", "math_exp", 1); M.log = Lib.load("std", "math_log", 1); M.sqrt = Lib.load("std", "math_sqrt", 1); M.round = Lib.load("std", "math_round", 1); M.floor = Lib.load("std", "math_floor", 1); M.ceil = Lib.load("std", "math_ceil", 1); M.atan = Lib.load("std", "math_atan", 1); M.asin = Lib.load("std", "math_asin", 1); M.acos = Lib.load("std", "math_acos", 1); M.pow = Lib.load("std", "math_pow", 2); M.fceil = try Lib.load("std", "math_fceil", 1) catch (e:Dynamic) M.ceil; M.ffloor = try Lib.load("std", "math_ffloor", 1) catch (e:Dynamic) M.floor; M.fround = try Lib.load("std", "math_fround", 1) catch (e:Dynamic) M.round; } } @:coreApi extern final class Math { public static var PI(default, null):Float; public static var NaN(default, null):Float; public static var POSITIVE_INFINITY(default, null):Float; public static var NEGATIVE_INFINITY(default, null):Float; public static function min(a:Float, b:Float):Float; public static function max(a:Float, b:Float):Float; public static function abs(v:Float):Float; public static function sin(v:Float):Float; public static function cos(v:Float):Float; public static function atan2(y:Float, x:Float):Float; public static function tan(v:Float):Float; public static function exp(v:Float):Float; public static function log(v:Float):Float; public static function sqrt(v:Float):Float; public static function round(v:Float):Int; public static function floor(v:Float):Int; public static function ceil(v:Float):Int; public static function atan(v:Float):Float; public static function asin(v:Float):Float; public static function acos(v:Float):Float; public static function pow(v:Float, exp:Float):Float; public static function fround(v:Float):Float; public static function ffloor(v:Float):Float; public static function fceil(v:Float):Float; public static function random():Float; public static function isNaN(f:Float):Bool; public static function isFinite(f:Float):Bool; }