from lnx.logicnode.lnx_nodes import * class RayCastOnNode(LnxLogicTreeNode): """Casts a physics ray and returns the first object that is hit by this ray. @seeNode Mask @input In: Input trigger @input From: the location from where to start the ray, in world coordinates @input To: the target location of the ray, in world coordinates @input Mask: a bit mask value to specify which objects are considered @output Out: Output after hit @output RB: the object that was hit @output Hit: the hit position in world coordinates @output Normal: the surface normal of the hit position relative to the world """ bl_idname = 'LNCastPhysicsRayOnNode' bl_label = 'Ray Cast On' lnx_section = 'ray' lnx_version = 1 def lnx_init(self, context): self.add_input('LnxNodeSocketAction', 'In') self.add_input('LnxVectorSocket', 'From') self.add_input('LnxVectorSocket', 'To') self.add_input('LnxIntSocket', 'Mask', default_value=1) self.add_output('LnxNodeSocketAction', 'Out') self.add_output('LnxNodeSocketObject', 'RB') self.add_output('LnxVectorSocket', 'Hit') self.add_output('LnxVectorSocket', 'Normal')