from lnx.logicnode.lnx_nodes import * class CreateRenderTargetNode(LnxLogicTreeNode): """Create a render target and set it as parameter to the specified object material. This image can be then drawn to using `Draw To Material Image Node`. In most cases, the render target needs to be created just once. @seeNode Get Scene Root @seeNode Draw To Material Image Node @input Object: Object whose material parameter should change. Use `Get Scene Root` node to set parameter globally. @input Per Object: - `Enabled`: Set material parameter specific to this object. Global parameter will be ignored. - `Disabled`: Set parameter globally, including this object. @input Material: Material whose parameter to be set. @input Node: Name of the parameter. @input Width: Width of the render target image created. @input Height: Height of the render target image created. """ bl_idname = 'LNCreateRenderTargetNode' bl_label = 'Create Render Target' lnx_section = 'draw' lnx_version = 1 def lnx_init(self, context): self.add_input('LnxNodeSocketAction', 'In') self.add_input('LnxNodeSocketObject', 'Object') self.add_input('LnxBoolSocket', 'Per Object') self.add_input('LnxDynamicSocket', 'Material') self.add_input('LnxStringSocket', 'Node') self.add_input('LnxIntSocket', 'Width') self.add_input('LnxIntSocket', 'Height') self.add_output('LnxNodeSocketAction', 'Out')