/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit! package js.html.webgl; /** The `WebGLRenderingContext` interface provides the OpenGL ES 2.0 rendering context for the drawing surface of an HTML `canvas` element. Documentation [WebGLRenderingContext](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). @see **/ @:native("WebGLRenderingContext") extern class RenderingContext { static inline var DEPTH_BUFFER_BIT : Int = 256; static inline var STENCIL_BUFFER_BIT : Int = 1024; static inline var COLOR_BUFFER_BIT : Int = 16384; static inline var POINTS : Int = 0; static inline var LINES : Int = 1; static inline var LINE_LOOP : Int = 2; static inline var LINE_STRIP : Int = 3; static inline var TRIANGLES : Int = 4; static inline var TRIANGLE_STRIP : Int = 5; static inline var TRIANGLE_FAN : Int = 6; static inline var ZERO : Int = 0; static inline var ONE : Int = 1; static inline var SRC_COLOR : Int = 768; static inline var ONE_MINUS_SRC_COLOR : Int = 769; static inline var SRC_ALPHA : Int = 770; static inline var ONE_MINUS_SRC_ALPHA : Int = 771; static inline var DST_ALPHA : Int = 772; static inline var ONE_MINUS_DST_ALPHA : Int = 773; static inline var DST_COLOR : Int = 774; static inline var ONE_MINUS_DST_COLOR : Int = 775; static inline var SRC_ALPHA_SATURATE : Int = 776; static inline var FUNC_ADD : Int = 32774; static inline var BLEND_EQUATION : Int = 32777; static inline var BLEND_EQUATION_RGB : Int = 32777; static inline var BLEND_EQUATION_ALPHA : Int = 34877; static inline var FUNC_SUBTRACT : Int = 32778; static inline var FUNC_REVERSE_SUBTRACT : Int = 32779; static inline var BLEND_DST_RGB : Int = 32968; static inline var BLEND_SRC_RGB : Int = 32969; static inline var BLEND_DST_ALPHA : Int = 32970; static inline var BLEND_SRC_ALPHA : Int = 32971; static inline var CONSTANT_COLOR : Int = 32769; static inline var ONE_MINUS_CONSTANT_COLOR : Int = 32770; static inline var CONSTANT_ALPHA : Int = 32771; static inline var ONE_MINUS_CONSTANT_ALPHA : Int = 32772; static inline var BLEND_COLOR : Int = 32773; static inline var ARRAY_BUFFER : Int = 34962; static inline var ELEMENT_ARRAY_BUFFER : Int = 34963; static inline var ARRAY_BUFFER_BINDING : Int = 34964; static inline var ELEMENT_ARRAY_BUFFER_BINDING : Int = 34965; static inline var STREAM_DRAW : Int = 35040; static inline var STATIC_DRAW : Int = 35044; static inline var DYNAMIC_DRAW : Int = 35048; static inline var BUFFER_SIZE : Int = 34660; static inline var BUFFER_USAGE : Int = 34661; static inline var CURRENT_VERTEX_ATTRIB : Int = 34342; static inline var FRONT : Int = 1028; static inline var BACK : Int = 1029; static inline var FRONT_AND_BACK : Int = 1032; static inline var CULL_FACE : Int = 2884; static inline var BLEND : Int = 3042; static inline var DITHER : Int = 3024; static inline var STENCIL_TEST : Int = 2960; static inline var DEPTH_TEST : Int = 2929; static inline var SCISSOR_TEST : Int = 3089; static inline var POLYGON_OFFSET_FILL : Int = 32823; static inline var SAMPLE_ALPHA_TO_COVERAGE : Int = 32926; static inline var SAMPLE_COVERAGE : Int = 32928; static inline var NO_ERROR : Int = 0; static inline var INVALID_ENUM : Int = 1280; static inline var INVALID_VALUE : Int = 1281; static inline var INVALID_OPERATION : Int = 1282; static inline var OUT_OF_MEMORY : Int = 1285; static inline var CW : Int = 2304; static inline var CCW : Int = 2305; static inline var LINE_WIDTH : Int = 2849; static inline var ALIASED_POINT_SIZE_RANGE : Int = 33901; static inline var ALIASED_LINE_WIDTH_RANGE : Int = 33902; static inline var CULL_FACE_MODE : Int = 2885; static inline var FRONT_FACE : Int = 2886; static inline var DEPTH_RANGE : Int = 2928; static inline var DEPTH_WRITEMASK : Int = 2930; static inline var DEPTH_CLEAR_VALUE : Int = 2931; static inline var DEPTH_FUNC : Int = 2932; static inline var STENCIL_CLEAR_VALUE : Int = 2961; static inline var STENCIL_FUNC : Int = 2962; static inline var STENCIL_FAIL : Int = 2964; static inline var STENCIL_PASS_DEPTH_FAIL : Int = 2965; static inline var STENCIL_PASS_DEPTH_PASS : Int = 2966; static inline var STENCIL_REF : Int = 2967; static inline var STENCIL_VALUE_MASK : Int = 2963; static inline var STENCIL_WRITEMASK : Int = 2968; static inline var STENCIL_BACK_FUNC : Int = 34816; static inline var STENCIL_BACK_FAIL : Int = 34817; static inline var STENCIL_BACK_PASS_DEPTH_FAIL : Int = 34818; static inline var STENCIL_BACK_PASS_DEPTH_PASS : Int = 34819; static inline var STENCIL_BACK_REF : Int = 36003; static inline var STENCIL_BACK_VALUE_MASK : Int = 36004; static inline var STENCIL_BACK_WRITEMASK : Int = 36005; static inline var VIEWPORT : Int = 2978; static inline var SCISSOR_BOX : Int = 3088; static inline var COLOR_CLEAR_VALUE : Int = 3106; static inline var COLOR_WRITEMASK : Int = 3107; static inline var UNPACK_ALIGNMENT : Int = 3317; static inline var PACK_ALIGNMENT : Int = 3333; static inline var MAX_TEXTURE_SIZE : Int = 3379; static inline var MAX_VIEWPORT_DIMS : Int = 3386; static inline var SUBPIXEL_BITS : Int = 3408; static inline var RED_BITS : Int = 3410; static inline var GREEN_BITS : Int = 3411; static inline var BLUE_BITS : Int = 3412; static inline var ALPHA_BITS : Int = 3413; static inline var DEPTH_BITS : Int = 3414; static inline var STENCIL_BITS : Int = 3415; static inline var POLYGON_OFFSET_UNITS : Int = 10752; static inline var POLYGON_OFFSET_FACTOR : Int = 32824; static inline var TEXTURE_BINDING_2D : Int = 32873; static inline var SAMPLE_BUFFERS : Int = 32936; static inline var SAMPLES : Int = 32937; static inline var SAMPLE_COVERAGE_VALUE : Int = 32938; static inline var SAMPLE_COVERAGE_INVERT : Int = 32939; static inline var COMPRESSED_TEXTURE_FORMATS : Int = 34467; static inline var DONT_CARE : Int = 4352; static inline var FASTEST : Int = 4353; static inline var NICEST : Int = 4354; static inline var GENERATE_MIPMAP_HINT : Int = 33170; static inline var BYTE : Int = 5120; static inline var UNSIGNED_BYTE : Int = 5121; static inline var SHORT : Int = 5122; static inline var UNSIGNED_SHORT : Int = 5123; static inline var INT : Int = 5124; static inline var UNSIGNED_INT : Int = 5125; static inline var FLOAT : Int = 5126; static inline var DEPTH_COMPONENT : Int = 6402; static inline var ALPHA : Int = 6406; static inline var RGB : Int = 6407; static inline var RGBA : Int = 6408; static inline var LUMINANCE : Int = 6409; static inline var LUMINANCE_ALPHA : Int = 6410; static inline var UNSIGNED_SHORT_4_4_4_4 : Int = 32819; static inline var UNSIGNED_SHORT_5_5_5_1 : Int = 32820; static inline var UNSIGNED_SHORT_5_6_5 : Int = 33635; static inline var FRAGMENT_SHADER : Int = 35632; static inline var VERTEX_SHADER : Int = 35633; static inline var MAX_VERTEX_ATTRIBS : Int = 34921; static inline var MAX_VERTEX_UNIFORM_VECTORS : Int = 36347; static inline var MAX_VARYING_VECTORS : Int = 36348; static inline var MAX_COMBINED_TEXTURE_IMAGE_UNITS : Int = 35661; static inline var MAX_VERTEX_TEXTURE_IMAGE_UNITS : Int = 35660; static inline var MAX_TEXTURE_IMAGE_UNITS : Int = 34930; static inline var MAX_FRAGMENT_UNIFORM_VECTORS : Int = 36349; static inline var SHADER_TYPE : Int = 35663; static inline var DELETE_STATUS : Int = 35712; static inline var LINK_STATUS : Int = 35714; static inline var VALIDATE_STATUS : Int = 35715; static inline var ATTACHED_SHADERS : Int = 35717; static inline var ACTIVE_UNIFORMS : Int = 35718; static inline var ACTIVE_ATTRIBUTES : Int = 35721; static inline var SHADING_LANGUAGE_VERSION : Int = 35724; static inline var CURRENT_PROGRAM : Int = 35725; static inline var NEVER : Int = 512; static inline var LESS : Int = 513; static inline var EQUAL : Int = 514; static inline var LEQUAL : Int = 515; static inline var GREATER : Int = 516; static inline var NOTEQUAL : Int = 517; static inline var GEQUAL : Int = 518; static inline var ALWAYS : Int = 519; static inline var KEEP : Int = 7680; static inline var REPLACE : Int = 7681; static inline var INCR : Int = 7682; static inline var DECR : Int = 7683; static inline var INVERT : Int = 5386; static inline var INCR_WRAP : Int = 34055; static inline var DECR_WRAP : Int = 34056; static inline var VENDOR : Int = 7936; static inline var RENDERER : Int = 7937; static inline var VERSION : Int = 7938; static inline var NEAREST : Int = 9728; static inline var LINEAR : Int = 9729; static inline var NEAREST_MIPMAP_NEAREST : Int = 9984; static inline var LINEAR_MIPMAP_NEAREST : Int = 9985; static inline var NEAREST_MIPMAP_LINEAR : Int = 9986; static inline var LINEAR_MIPMAP_LINEAR : Int = 9987; static inline var TEXTURE_MAG_FILTER : Int = 10240; static inline var TEXTURE_MIN_FILTER : Int = 10241; static inline var TEXTURE_WRAP_S : Int = 10242; static inline var TEXTURE_WRAP_T : Int = 10243; static inline var TEXTURE_2D : Int = 3553; static inline var TEXTURE : Int = 5890; static inline var TEXTURE_CUBE_MAP : Int = 34067; static inline var TEXTURE_BINDING_CUBE_MAP : Int = 34068; static inline var TEXTURE_CUBE_MAP_POSITIVE_X : Int = 34069; static inline var TEXTURE_CUBE_MAP_NEGATIVE_X : Int = 34070; static inline var TEXTURE_CUBE_MAP_POSITIVE_Y : Int = 34071; static inline var TEXTURE_CUBE_MAP_NEGATIVE_Y : Int = 34072; static inline var TEXTURE_CUBE_MAP_POSITIVE_Z : Int = 34073; static inline var TEXTURE_CUBE_MAP_NEGATIVE_Z : Int = 34074; static inline var MAX_CUBE_MAP_TEXTURE_SIZE : Int = 34076; static inline var TEXTURE0 : Int = 33984; static inline var TEXTURE1 : Int = 33985; static inline var TEXTURE2 : Int = 33986; static inline var TEXTURE3 : Int = 33987; static inline var TEXTURE4 : Int = 33988; static inline var TEXTURE5 : Int = 33989; static inline var TEXTURE6 : Int = 33990; static inline var TEXTURE7 : Int = 33991; static inline var TEXTURE8 : Int = 33992; static inline var TEXTURE9 : Int = 33993; static inline var TEXTURE10 : Int = 33994; static inline var TEXTURE11 : Int = 33995; static inline var TEXTURE12 : Int = 33996; static inline var TEXTURE13 : Int = 33997; static inline var TEXTURE14 : Int = 33998; static inline var TEXTURE15 : Int = 33999; static inline var TEXTURE16 : Int = 34000; static inline var TEXTURE17 : Int = 34001; static inline var TEXTURE18 : Int = 34002; static inline var TEXTURE19 : Int = 34003; static inline var TEXTURE20 : Int = 34004; static inline var TEXTURE21 : Int = 34005; static inline var TEXTURE22 : Int = 34006; static inline var TEXTURE23 : Int = 34007; static inline var TEXTURE24 : Int = 34008; static inline var TEXTURE25 : Int = 34009; static inline var TEXTURE26 : Int = 34010; static inline var TEXTURE27 : Int = 34011; static inline var TEXTURE28 : Int = 34012; static inline var TEXTURE29 : Int = 34013; static inline var TEXTURE30 : Int = 34014; static inline var TEXTURE31 : Int = 34015; static inline var ACTIVE_TEXTURE : Int = 34016; static inline var REPEAT : Int = 10497; static inline var CLAMP_TO_EDGE : Int = 33071; static inline var MIRRORED_REPEAT : Int = 33648; static inline var FLOAT_VEC2 : Int = 35664; static inline var FLOAT_VEC3 : Int = 35665; static inline var FLOAT_VEC4 : Int = 35666; static inline var INT_VEC2 : Int = 35667; static inline var INT_VEC3 : Int = 35668; static inline var INT_VEC4 : Int = 35669; static inline var BOOL : Int = 35670; static inline var BOOL_VEC2 : Int = 35671; static inline var BOOL_VEC3 : Int = 35672; static inline var BOOL_VEC4 : Int = 35673; static inline var FLOAT_MAT2 : Int = 35674; static inline var FLOAT_MAT3 : Int = 35675; static inline var FLOAT_MAT4 : Int = 35676; static inline var SAMPLER_2D : Int = 35678; static inline var SAMPLER_CUBE : Int = 35680; static inline var VERTEX_ATTRIB_ARRAY_ENABLED : Int = 34338; static inline var VERTEX_ATTRIB_ARRAY_SIZE : Int = 34339; static inline var VERTEX_ATTRIB_ARRAY_STRIDE : Int = 34340; static inline var VERTEX_ATTRIB_ARRAY_TYPE : Int = 34341; static inline var VERTEX_ATTRIB_ARRAY_NORMALIZED : Int = 34922; static inline var VERTEX_ATTRIB_ARRAY_POINTER : Int = 34373; static inline var VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : Int = 34975; static inline var IMPLEMENTATION_COLOR_READ_TYPE : Int = 35738; static inline var IMPLEMENTATION_COLOR_READ_FORMAT : Int = 35739; static inline var COMPILE_STATUS : Int = 35713; static inline var LOW_FLOAT : Int = 36336; static inline var MEDIUM_FLOAT : Int = 36337; static inline var HIGH_FLOAT : Int = 36338; static inline var LOW_INT : Int = 36339; static inline var MEDIUM_INT : Int = 36340; static inline var HIGH_INT : Int = 36341; static inline var FRAMEBUFFER : Int = 36160; static inline var RENDERBUFFER : Int = 36161; static inline var RGBA4 : Int = 32854; static inline var RGB5_A1 : Int = 32855; static inline var RGB565 : Int = 36194; static inline var DEPTH_COMPONENT16 : Int = 33189; static inline var STENCIL_INDEX8 : Int = 36168; static inline var DEPTH_STENCIL : Int = 34041; static inline var RENDERBUFFER_WIDTH : Int = 36162; static inline var RENDERBUFFER_HEIGHT : Int = 36163; static inline var RENDERBUFFER_INTERNAL_FORMAT : Int = 36164; static inline var RENDERBUFFER_RED_SIZE : Int = 36176; static inline var RENDERBUFFER_GREEN_SIZE : Int = 36177; static inline var RENDERBUFFER_BLUE_SIZE : Int = 36178; static inline var RENDERBUFFER_ALPHA_SIZE : Int = 36179; static inline var RENDERBUFFER_DEPTH_SIZE : Int = 36180; static inline var RENDERBUFFER_STENCIL_SIZE : Int = 36181; static inline var FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : Int = 36048; static inline var FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : Int = 36049; static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : Int = 36050; static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : Int = 36051; static inline var COLOR_ATTACHMENT0 : Int = 36064; static inline var DEPTH_ATTACHMENT : Int = 36096; static inline var STENCIL_ATTACHMENT : Int = 36128; static inline var DEPTH_STENCIL_ATTACHMENT : Int = 33306; static inline var NONE : Int = 0; static inline var FRAMEBUFFER_COMPLETE : Int = 36053; static inline var FRAMEBUFFER_INCOMPLETE_ATTACHMENT : Int = 36054; static inline var FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : Int = 36055; static inline var FRAMEBUFFER_INCOMPLETE_DIMENSIONS : Int = 36057; static inline var FRAMEBUFFER_UNSUPPORTED : Int = 36061; static inline var FRAMEBUFFER_BINDING : Int = 36006; static inline var RENDERBUFFER_BINDING : Int = 36007; static inline var MAX_RENDERBUFFER_SIZE : Int = 34024; static inline var INVALID_FRAMEBUFFER_OPERATION : Int = 1286; static inline var UNPACK_FLIP_Y_WEBGL : Int = 37440; static inline var UNPACK_PREMULTIPLY_ALPHA_WEBGL : Int = 37441; static inline var CONTEXT_LOST_WEBGL : Int = 37442; static inline var UNPACK_COLORSPACE_CONVERSION_WEBGL : Int = 37443; static inline var BROWSER_DEFAULT_WEBGL : Int = 37444; /** A read-only back-reference to the `HTMLCanvasElement`. Might be `null` if it is not associated with a `canvas` element. **/ var canvas(default,null) : js.html.CanvasElement; /** The read-only width of the current drawing buffer. Should match the width of the canvas element associated with this context. **/ var drawingBufferWidth(default,null) : Int; /** The read-only height of the current drawing buffer. Should match the height of the canvas element associated with this context. **/ var drawingBufferHeight(default,null) : Int; /** Updates buffer data. **/ @:overload( function( target : Int, size : Int, usage : Int ) : Void {} ) @:overload( function( target : Int, data : js.lib.ArrayBuffer, usage : Int ) : Void {} ) function bufferData( target : Int, data : js.lib.ArrayBufferView, usage : Int ) : Void; /** Updates buffer data starting at a passed offset. **/ @:overload( function( target : Int, offset : Int, data : js.lib.ArrayBuffer ) : Void {} ) function bufferSubData( target : Int, offset : Int, data : js.lib.ArrayBufferView ) : Void; /** Specifies a 2D texture image in a compressed format. **/ function compressedTexImage2D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, data : js.lib.ArrayBufferView ) : Void; /** Specifies a 2D texture sub-image in a compressed format. **/ function compressedTexSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, data : js.lib.ArrayBufferView ) : Void; /** Reads a block of pixels from the `WebGLFrameBuffer`. @throws DOMError **/ function readPixels( x : Int, y : Int, width : Int, height : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void; /** Specifies a 2D texture image. @throws DOMError **/ @:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void {} ) @:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, pixels : js.html.ImageBitmap ) : Void {} ) @:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, pixels : js.html.ImageData ) : Void {} ) @:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, image : js.html.ImageElement ) : Void {} ) @:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, canvas : js.html.CanvasElement ) : Void {} ) function texImage2D( target : Int, level : Int, internalformat : Int, format : Int, type : Int, video : js.html.VideoElement ) : Void; /** Updates a sub-rectangle of the current `WebGLTexture`. @throws DOMError **/ @:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void {} ) @:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, pixels : js.html.ImageBitmap ) : Void {} ) @:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, pixels : js.html.ImageData ) : Void {} ) @:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, image : js.html.ImageElement ) : Void {} ) @:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, canvas : js.html.CanvasElement ) : Void {} ) function texSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, video : js.html.VideoElement ) : Void; @:overload( function( location : UniformLocation, data : Array) : Void {} ) function uniform1fv( location : UniformLocation, data : js.lib.Float32Array ) : Void; @:overload( function( location : UniformLocation, data : Array) : Void {} ) function uniform2fv( location : UniformLocation, data : js.lib.Float32Array ) : Void; @:overload( function( location : UniformLocation, data : Array) : Void {} ) function uniform3fv( location : UniformLocation, data : js.lib.Float32Array ) : Void; @:overload( function( location : UniformLocation, data : Array) : Void {} ) function uniform4fv( location : UniformLocation, data : js.lib.Float32Array ) : Void; @:overload( function( location : UniformLocation, data : Array) : Void {} ) function uniform1iv( location : UniformLocation, data : js.lib.Int32Array ) : Void; @:overload( function( location : UniformLocation, data : Array) : Void {} ) function uniform2iv( location : UniformLocation, data : js.lib.Int32Array ) : Void; @:overload( function( location : UniformLocation, data : Array) : Void {} ) function uniform3iv( location : UniformLocation, data : js.lib.Int32Array ) : Void; @:overload( function( location : UniformLocation, data : Array) : Void {} ) function uniform4iv( location : UniformLocation, data : js.lib.Int32Array ) : Void; @:overload( function( location : UniformLocation, transpose : Bool, data : Array) : Void {} ) function uniformMatrix2fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array ) : Void; @:overload( function( location : UniformLocation, transpose : Bool, data : Array) : Void {} ) function uniformMatrix3fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array ) : Void; @:overload( function( location : UniformLocation, transpose : Bool, data : Array) : Void {} ) function uniformMatrix4fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array ) : Void; /** Returns a `WebGLContextAttributes` object that contains the actual context parameters. Might return `null`, if the context is lost. **/ function getContextAttributes() : ContextAttributes; /** Returns `true` if the context is lost, otherwise returns `false`. **/ function isContextLost() : Bool; /** Returns an `Array` of `DOMString` elements with all the supported WebGL extensions. **/ function getSupportedExtensions() : Array; /** Returns an extension object. @throws DOMError **/ function getExtension( name : Extension ) : T; /** Selects the active texture unit. **/ function activeTexture( texture : Int ) : Void; /** Attaches a `WebGLShader` to a `WebGLProgram`. **/ function attachShader( program : Program, shader : Shader ) : Void; /** Binds a generic vertex index to a named attribute variable. **/ function bindAttribLocation( program : Program, index : Int, name : String ) : Void; /** Binds a `WebGLBuffer` object to a given target. **/ function bindBuffer( target : Int, buffer : Buffer ) : Void; /** Binds a `WebGLFrameBuffer` object to a given target. **/ function bindFramebuffer( target : Int, framebuffer : Framebuffer ) : Void; /** Binds a `WebGLRenderBuffer` object to a given target. **/ function bindRenderbuffer( target : Int, renderbuffer : Renderbuffer ) : Void; /** Binds a `WebGLTexture` object to a given target. **/ function bindTexture( target : Int, texture : Texture ) : Void; /** Sets the source and destination blending factors. **/ function blendColor( red : Float, green : Float, blue : Float, alpha : Float ) : Void; /** Sets both the RGB blend equation and alpha blend equation to a single equation. **/ function blendEquation( mode : Int ) : Void; /** Sets the RGB blend equation and alpha blend equation separately. **/ function blendEquationSeparate( modeRGB : Int, modeAlpha : Int ) : Void; /** Defines which function is used for blending pixel arithmetic. **/ function blendFunc( sfactor : Int, dfactor : Int ) : Void; /** Defines which function is used for blending pixel arithmetic for RGB and alpha components separately. **/ function blendFuncSeparate( srcRGB : Int, dstRGB : Int, srcAlpha : Int, dstAlpha : Int ) : Void; /** Returns the status of the framebuffer. **/ function checkFramebufferStatus( target : Int ) : Int; /** Clears specified buffers to preset values. **/ function clear( mask : Int ) : Void; /** Specifies the color values used when clearing color buffers. **/ function clearColor( red : Float, green : Float, blue : Float, alpha : Float ) : Void; /** Specifies the depth value used when clearing the depth buffer. **/ function clearDepth( depth : Float ) : Void; /** Specifies the stencil value used when clearing the stencil buffer. **/ function clearStencil( s : Int ) : Void; /** Sets which color components to enable or to disable when drawing or rendering to a `WebGLFramebuffer`. **/ function colorMask( red : Bool, green : Bool, blue : Bool, alpha : Bool ) : Void; /** Compiles a `WebGLShader`. **/ function compileShader( shader : Shader ) : Void; /** Copies a 2D texture image. **/ function copyTexImage2D( target : Int, level : Int, internalformat : Int, x : Int, y : Int, width : Int, height : Int, border : Int ) : Void; /** Copies a 2D texture sub-image. **/ function copyTexSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, x : Int, y : Int, width : Int, height : Int ) : Void; /** Creates a `WebGLBuffer` object. **/ function createBuffer() : Buffer; /** Creates a `WebGLFrameBuffer` object. **/ function createFramebuffer() : Framebuffer; /** Creates a `WebGLProgram`. **/ function createProgram() : Program; /** Creates a `WebGLRenderBuffer` object. **/ function createRenderbuffer() : Renderbuffer; /** Creates a `WebGLShader`. **/ function createShader( type : Int ) : Shader; /** Creates a `WebGLTexture` object. **/ function createTexture() : Texture; /** Specifies whether or not front- and/or back-facing polygons can be culled. **/ function cullFace( mode : Int ) : Void; /** Deletes a `WebGLBuffer` object. **/ function deleteBuffer( buffer : Buffer ) : Void; /** Deletes a `WebGLFrameBuffer` object. **/ function deleteFramebuffer( framebuffer : Framebuffer ) : Void; /** Deletes a `WebGLProgram`. **/ function deleteProgram( program : Program ) : Void; /** Deletes a `WebGLRenderBuffer` object. **/ function deleteRenderbuffer( renderbuffer : Renderbuffer ) : Void; /** Deletes a `WebGLShader`. **/ function deleteShader( shader : Shader ) : Void; /** Deletes a `WebGLTexture` object. **/ function deleteTexture( texture : Texture ) : Void; /** Specifies a function that compares incoming pixel depth to the current depth buffer value. **/ function depthFunc( func : Int ) : Void; /** Sets whether writing into the depth buffer is enabled or disabled. **/ function depthMask( flag : Bool ) : Void; /** Specifies the depth range mapping from normalized device coordinates to window or viewport coordinates. **/ function depthRange( zNear : Float, zFar : Float ) : Void; /** Detaches a `WebGLShader`. **/ function detachShader( program : Program, shader : Shader ) : Void; /** Disables specific WebGL capabilities for this context. **/ function disable( cap : Int ) : Void; /** Disables a vertex attribute array at a given position. **/ function disableVertexAttribArray( index : Int ) : Void; /** Renders primitives from array data. **/ function drawArrays( mode : Int, first : Int, count : Int ) : Void; /** Renders primitives from element array data. **/ function drawElements( mode : Int, count : Int, type : Int, offset : Int ) : Void; /** Enables specific WebGL capabilities for this context. **/ function enable( cap : Int ) : Void; /** Enables a vertex attribute array at a given position. **/ function enableVertexAttribArray( index : Int ) : Void; /** Blocks execution until all previously called commands are finished. **/ function finish() : Void; /** Empties different buffer commands, causing all commands to be executed as quickly as possible. **/ function flush() : Void; /** Attaches a `WebGLRenderingBuffer` object to a `WebGLFrameBuffer` object. **/ function framebufferRenderbuffer( target : Int, attachment : Int, renderbuffertarget : Int, renderbuffer : Renderbuffer ) : Void; /** Attaches a textures image to a `WebGLFrameBuffer` object. **/ function framebufferTexture2D( target : Int, attachment : Int, textarget : Int, texture : Texture, level : Int ) : Void; /** Specifies whether polygons are front- or back-facing by setting a winding orientation. **/ function frontFace( mode : Int ) : Void; /** Generates a set of mipmaps for a `WebGLTexture` object. **/ function generateMipmap( target : Int ) : Void; /** Returns information about an active attribute variable. **/ function getActiveAttrib( program : Program, index : Int ) : ActiveInfo; /** Returns information about an active uniform variable. **/ function getActiveUniform( program : Program, index : Int ) : ActiveInfo; /** Returns a list of `WebGLShader` objects attached to a `WebGLProgram`. **/ function getAttachedShaders( program : Program ) : Array; /** Returns the location of an attribute variable. **/ function getAttribLocation( program : Program, name : String ) : Int; /** Returns information about the buffer. **/ function getBufferParameter( target : Int, pname : Int ) : Dynamic; /** Returns a value for the passed parameter name. @throws DOMError **/ function getParameter( pname : Int ) : Dynamic; /** Returns error information. **/ function getError() : Int; /** Returns information about the framebuffer. @throws DOMError **/ function getFramebufferAttachmentParameter( target : Int, attachment : Int, pname : Int ) : Dynamic; /** Returns information about the program. **/ function getProgramParameter( program : Program, pname : Int ) : Dynamic; /** Returns the information log for a `WebGLProgram` object. **/ function getProgramInfoLog( program : Program ) : String; /** Returns information about the renderbuffer. **/ function getRenderbufferParameter( target : Int, pname : Int ) : Dynamic; /** Returns information about the shader. **/ function getShaderParameter( shader : Shader, pname : Int ) : Dynamic; /** Returns a `WebGLShaderPrecisionFormat` object describing the precision for the numeric format of the shader. **/ function getShaderPrecisionFormat( shadertype : Int, precisiontype : Int ) : ShaderPrecisionFormat; /** Returns the information log for a `WebGLShader` object. **/ function getShaderInfoLog( shader : Shader ) : String; /** Returns the source code of a `WebGLShader` as a string. **/ function getShaderSource( shader : Shader ) : String; /** Returns information about the texture. **/ function getTexParameter( target : Int, pname : Int ) : Dynamic; /** Returns the value of a uniform variable at a given location. **/ function getUniform( program : Program, location : UniformLocation ) : Dynamic; /** Returns the location of a uniform variable. **/ function getUniformLocation( program : Program, name : String ) : UniformLocation; /** Returns information about a vertex attribute at a given position. @throws DOMError **/ function getVertexAttrib( index : Int, pname : Int ) : Dynamic; /** Returns the address of a given vertex attribute. **/ function getVertexAttribOffset( index : Int, pname : Int ) : Int; /** Specifies hints for certain behaviors. The interpretation of these hints depend on the implementation. **/ function hint( target : Int, mode : Int ) : Void; /** Returns a Boolean indicating if the passed buffer is valid. **/ function isBuffer( buffer : Buffer ) : Bool; /** Tests whether a specific WebGL capability is enabled or not for this context. **/ function isEnabled( cap : Int ) : Bool; /** Returns a Boolean indicating if the passed `WebGLFrameBuffer` object is valid. **/ function isFramebuffer( framebuffer : Framebuffer ) : Bool; /** Returns a Boolean indicating if the passed `WebGLProgram` is valid. **/ function isProgram( program : Program ) : Bool; /** Returns a Boolean indicating if the passed `WebGLRenderingBuffer` is valid. **/ function isRenderbuffer( renderbuffer : Renderbuffer ) : Bool; /** Returns a Boolean indicating if the passed `WebGLShader` is valid. **/ function isShader( shader : Shader ) : Bool; /** Returns a Boolean indicating if the passed `WebGLTexture` is valid. **/ function isTexture( texture : Texture ) : Bool; /** Sets the line width of rasterized lines. **/ function lineWidth( width : Float ) : Void; /** Links the passed `WebGLProgram` object. **/ function linkProgram( program : Program ) : Void; /** Specifies the pixel storage modes **/ function pixelStorei( pname : Int, param : Int ) : Void; /** Specifies the scale factors and units to calculate depth values. **/ function polygonOffset( factor : Float, units : Float ) : Void; /** Creates a renderbuffer data store. **/ function renderbufferStorage( target : Int, internalformat : Int, width : Int, height : Int ) : Void; /** Specifies multi-sample coverage parameters for anti-aliasing effects. **/ function sampleCoverage( value : Float, invert : Bool ) : Void; /** Defines the scissor box. **/ function scissor( x : Int, y : Int, width : Int, height : Int ) : Void; /** Sets the source code in a `WebGLShader`. **/ function shaderSource( shader : Shader, source : String ) : Void; /** Sets the both front and back function and reference value for stencil testing. **/ function stencilFunc( func : Int, ref : Int, mask : Int ) : Void; /** Sets the front and/or back function and reference value for stencil testing. **/ function stencilFuncSeparate( face : Int, func : Int, ref : Int, mask : Int ) : Void; /** Controls enabling and disabling of both the front and back writing of individual bits in the stencil planes. **/ function stencilMask( mask : Int ) : Void; /** Controls enabling and disabling of front and/or back writing of individual bits in the stencil planes. **/ function stencilMaskSeparate( face : Int, mask : Int ) : Void; /** Sets both the front and back-facing stencil test actions. **/ function stencilOp( fail : Int, zfail : Int, zpass : Int ) : Void; /** Sets the front and/or back-facing stencil test actions. **/ function stencilOpSeparate( face : Int, fail : Int, zfail : Int, zpass : Int ) : Void; function texParameterf( target : Int, pname : Int, param : Float ) : Void; function texParameteri( target : Int, pname : Int, param : Int ) : Void; function uniform1f( location : UniformLocation, x : Float ) : Void; function uniform2f( location : UniformLocation, x : Float, y : Float ) : Void; function uniform3f( location : UniformLocation, x : Float, y : Float, z : Float ) : Void; function uniform4f( location : UniformLocation, x : Float, y : Float, z : Float, w : Float ) : Void; function uniform1i( location : UniformLocation, x : Int ) : Void; function uniform2i( location : UniformLocation, x : Int, y : Int ) : Void; function uniform3i( location : UniformLocation, x : Int, y : Int, z : Int ) : Void; function uniform4i( location : UniformLocation, x : Int, y : Int, z : Int, w : Int ) : Void; /** Uses the specified `WebGLProgram` as part the current rendering state. **/ function useProgram( program : Program ) : Void; /** Validates a `WebGLProgram`. **/ function validateProgram( program : Program ) : Void; function vertexAttrib1f( indx : Int, x : Float ) : Void; @:overload( function( indx : Int, values : Array) : Void {} ) function vertexAttrib1fv( indx : Int, values : js.lib.Float32Array ) : Void; function vertexAttrib2f( indx : Int, x : Float, y : Float ) : Void; @:overload( function( indx : Int, values : Array) : Void {} ) function vertexAttrib2fv( indx : Int, values : js.lib.Float32Array ) : Void; function vertexAttrib3f( indx : Int, x : Float, y : Float, z : Float ) : Void; @:overload( function( indx : Int, values : Array) : Void {} ) function vertexAttrib3fv( indx : Int, values : js.lib.Float32Array ) : Void; function vertexAttrib4f( indx : Int, x : Float, y : Float, z : Float, w : Float ) : Void; @:overload( function( indx : Int, values : Array) : Void {} ) function vertexAttrib4fv( indx : Int, values : js.lib.Float32Array ) : Void; /** Specifies the data formats and locations of vertex attributes in a vertex attributes array. **/ function vertexAttribPointer( indx : Int, size : Int, type : Int, normalized : Bool, stride : Int, offset : Int ) : Void; /** Sets the viewport. **/ function viewport( x : Int, y : Int, width : Int, height : Int ) : Void; }