from lnx.logicnode.lnx_nodes import * class DrawCurveNode(LnxLogicTreeNode): """Draws a cubic bezier curve with two control points. @input Draw: Activate to draw the curve on this frame. The input must be (indirectly) called from an `On Render2D` node. @input Color: The color of the curve. @input Strength: The line strength. @input Segments: How many line segments should be used to draw the curve. @input Start Point X/Y: The position of starting point of the curve, in pixels from the top left corner. @input Control Point 1/2 X/Y: The position of control points of the curve, in pixels from the top left corner. @input End Point X/Y: The position of end point of the curve, in pixels from the top left corner. @output Out: Activated after the curve has been drawn. @see [`kha.graphics2.GraphicsExtension.drawCubicBezier()`](http://kha.tech/api/kha/graphics2/GraphicsExtension.html#drawCubicBezier). """ bl_idname = 'LNDrawCurveNode' bl_label = 'Draw Curve' lnx_section = 'draw' lnx_version = 1 def lnx_init(self, context): self.add_input('LnxNodeSocketAction', 'Draw') self.add_input('LnxColorSocket', 'Color', default_value=[1.0, 1.0, 1.0, 1.0]) self.add_input('LnxFloatSocket', 'Strength', default_value=1.0) self.add_input('LnxIntSocket', 'Segments', default_value=20) self.add_input('LnxFloatSocket', 'Start Point X') self.add_input('LnxFloatSocket', 'Start Point Y') self.add_input('LnxFloatSocket', 'Control Point 1 X') self.add_input('LnxFloatSocket', 'Control Point 1 Y') self.add_input('LnxFloatSocket', 'Control Point 2 X') self.add_input('LnxFloatSocket', 'Control Point 2 Y') self.add_input('LnxFloatSocket', 'End Point X') self.add_input('LnxFloatSocket', 'End Point Y') self.add_output('LnxNodeSocketAction', 'Out')