/*
 * Copyright (C)2005-2019 Haxe Foundation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

import neko.Lib;

@:native("Math")
@:keep
private class MathImpl {
	static var __rnd:Dynamic;
	static var _rand_float = Lib.load("std", "random_float", 1);
	static var _rand_int = Lib.load("std", "random_int", 2);

	public static function min(a:Float, b:Float):Float {
		return if (a < b) a else if (untyped $isnan(a)) a else b;
	}

	public static function max(a:Float, b:Float):Float {
		return if (a < b) b else if (untyped $isnan(b)) b else a;
	}

	public static function random():Float {
		return _rand_float(__rnd);
	}

	public static function isNaN(f:Float):Bool {
		return untyped __dollar__isnan(f);
	}

	public static function isFinite(f:Float):Bool {
		return !untyped (__dollar__isinfinite(f) || __dollar__isnan(f));
	}

	static function __init__():Void {
		var M:Dynamic = MathImpl;
		__rnd = Lib.load("std", "random_new", 0)();
		M.PI = Lib.load("std", "math_pi", 0)();
		M.NaN = 0.0 / 0.0;
		M.POSITIVE_INFINITY = 1.0 / 0.0;
		M.NEGATIVE_INFINITY = -M.POSITIVE_INFINITY;
		M.abs = Lib.load("std", "math_abs", 1);
		M.sin = Lib.load("std", "math_sin", 1);
		M.cos = Lib.load("std", "math_cos", 1);
		M.atan2 = Lib.load("std", "math_atan2", 2);
		M.tan = Lib.load("std", "math_tan", 1);
		M.exp = Lib.load("std", "math_exp", 1);
		M.log = Lib.load("std", "math_log", 1);
		M.sqrt = Lib.load("std", "math_sqrt", 1);
		M.round = Lib.load("std", "math_round", 1);
		M.floor = Lib.load("std", "math_floor", 1);
		M.ceil = Lib.load("std", "math_ceil", 1);
		M.atan = Lib.load("std", "math_atan", 1);
		M.asin = Lib.load("std", "math_asin", 1);
		M.acos = Lib.load("std", "math_acos", 1);
		M.pow = Lib.load("std", "math_pow", 2);
		M.fceil = try Lib.load("std", "math_fceil", 1) catch (e:Dynamic) M.ceil;
		M.ffloor = try Lib.load("std", "math_ffloor", 1) catch (e:Dynamic) M.floor;
		M.fround = try Lib.load("std", "math_fround", 1) catch (e:Dynamic) M.round;
	}
}

@:coreApi
extern final class Math {
	public static var PI(default, null):Float;
	public static var NaN(default, null):Float;
	public static var POSITIVE_INFINITY(default, null):Float;
	public static var NEGATIVE_INFINITY(default, null):Float;

	public static function min(a:Float, b:Float):Float;
	public static function max(a:Float, b:Float):Float;
	public static function abs(v:Float):Float;
	public static function sin(v:Float):Float;
	public static function cos(v:Float):Float;
	public static function atan2(y:Float, x:Float):Float;
	public static function tan(v:Float):Float;
	public static function exp(v:Float):Float;
	public static function log(v:Float):Float;
	public static function sqrt(v:Float):Float;
	public static function round(v:Float):Int;
	public static function floor(v:Float):Int;
	public static function ceil(v:Float):Int;
	public static function atan(v:Float):Float;
	public static function asin(v:Float):Float;
	public static function acos(v:Float):Float;
	public static function pow(v:Float, exp:Float):Float;
	public static function fround(v:Float):Float;
	public static function ffloor(v:Float):Float;
	public static function fceil(v:Float):Float;
	public static function random():Float;
	public static function isNaN(f:Float):Bool;
	public static function isFinite(f:Float):Bool;
}