package leenkx.logicnode; import iron.object.Object; class GetObjectOffscreenNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function get(from: Int): Dynamic { var object: Object = inputs[0].get(); if (object == null) return null; return switch (from) { case 0: object.culled; case 1: object.culledMesh; case 2: object.culledShadow; default: null; } } }