#include #include #include vbyte *hl_kinc_g4_compute_create_shader(vbyte *data, int length) { kinc_g4_compute_shader *shader = (kinc_g4_compute_shader *)malloc(sizeof(kinc_g4_compute_shader)); kinc_g4_compute_shader_init(shader, data, length); return (vbyte *)shader; } void hl_kinc_g4_compute_delete_shader(vbyte *shader) { kinc_g4_compute_shader *sh = (kinc_g4_compute_shader *)shader; kinc_g4_compute_shader_destroy(sh); free(sh); } vbyte *hl_kinc_g4_compute_get_constantlocation(vbyte *shader, vbyte *name) { kinc_g4_compute_shader *sh = (kinc_g4_compute_shader *)shader; kinc_g4_constant_location_t *location = (kinc_g4_constant_location_t *)malloc(sizeof(kinc_g4_constant_location_t)); *location = kinc_g4_compute_shader_get_constant_location(sh, (char *)name), sizeof(kinc_g4_constant_location_t); return (vbyte *)location; } vbyte *hl_kinc_g4_compute_get_textureunit(vbyte *shader, vbyte *name) { kinc_g4_compute_shader *sh = (kinc_g4_compute_shader *)shader; kinc_g4_texture_unit_t *unit = (kinc_g4_texture_unit_t *)malloc(sizeof(kinc_g4_texture_unit_t)); *unit = kinc_g4_compute_shader_get_texture_unit(sh, (char *)name), sizeof(kinc_g4_texture_unit_t); return (vbyte *)unit; } void hl_kinc_g4_set_compute_shader(vbyte *shader) { kinc_g4_set_compute_shader((kinc_g4_compute_shader *)shader); } void hl_kinc_g4_compute(int x, int y, int z) { kinc_g4_compute(x, y, z); }