package kha.math; @:structInit class FastVector4 { public inline function new(x: FastFloat = 0, y: FastFloat = 0, z: FastFloat = 0, w: FastFloat = 1): Void { this.x = x; this.y = y; this.z = z; this.w = w; } public static function fromVector4(v: Vector4): FastVector4 { return new FastVector4(v.x, v.y, v.z, v.w); } public var x: FastFloat; public var y: FastFloat; public var z: FastFloat; public var w: FastFloat; public var length(get, set): FastFloat; extern public inline function setFrom(v: FastVector4): Void { this.x = v.x; this.y = v.y; this.z = v.z; this.w = v.w; } inline function get_length(): FastFloat { return Math.sqrt(x * x + y * y + z * z + w * w); } function set_length(length: FastFloat): FastFloat { var currentLength = get_length(); if (currentLength == 0) return 0; var mul = length / currentLength; x *= mul; y *= mul; z *= mul; w *= mul; return length; } extern public inline function add(vec: FastVector4): FastVector4 { return new FastVector4(x + vec.x, y + vec.y, z + vec.z, w + vec.w); } extern public inline function sub(vec: FastVector4): FastVector4 { return new FastVector4(x - vec.x, y - vec.y, z - vec.z, w - vec.w); } extern public inline function mult(value: FastFloat): FastVector4 { return new FastVector4(x * value, y * value, z * value, w * value); } @:deprecated("normalize() will be deprecated soon, use the immutable normalized() instead") extern public inline function normalize(): Void { #if haxe4 inline #end set_length(1); } extern public inline function normalized(): FastVector4 { var v = new FastVector4(x, y, z, w); #if haxe4 inline #end v.set_length(1); return v; } public function toString() { return 'FastVector4($x, $y, $z, $w)'; } }