/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** This class defines mathematical functions and constants. @see https://haxe.org/manual/std-math.html **/ #if cpp @:include("hxMath.h") #end @:pure extern class Math { /** Represents the ratio of the circumference of a circle to its diameter, specified by the constant, π. `PI` is approximately `3.141592653589793`. **/ static var PI(default, null):Float; /** A special `Float` constant which denotes negative infinity. For example, this is the result of `-1.0 / 0.0`. Operations with `NEGATIVE_INFINITY` as an operand may result in `NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`. If this constant is converted to an `Int`, e.g. through `Std.int()`, the result is unspecified. **/ static var NEGATIVE_INFINITY(default, null):Float; /** A special `Float` constant which denotes positive infinity. For example, this is the result of `1.0 / 0.0`. Operations with `POSITIVE_INFINITY` as an operand may result in `NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`. If this constant is converted to an `Int`, e.g. through `Std.int()`, the result is unspecified. **/ static var POSITIVE_INFINITY(default, null):Float; /** A special `Float` constant which denotes an invalid number. `NaN` stands for "Not a Number". It occurs when a mathematically incorrect operation is executed, such as taking the square root of a negative number: `Math.sqrt(-1)`. All further operations with `NaN` as an operand will result in `NaN`. If this constant is converted to an `Int`, e.g. through `Std.int()`, the result is unspecified. In order to test if a value is `NaN`, you should use `Math.isNaN()` function. **/ static var NaN(default, null):Float; /** Returns the absolute value of `v`. - If `v` is positive or `0`, the result is unchanged. Otherwise the result is `-v`. - If `v` is `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`. - If `v` is `NaN`, the result is `NaN`. **/ static function abs(v:Float):Float; /** Returns the smaller of values `a` and `b`. - If `a` or `b` are `NaN`, the result is `NaN`. - If `a` or `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`. - If `a` and `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`. **/ static function min(a:Float, b:Float):Float; /** Returns the greater of values `a` and `b`. - If `a` or `b` are `NaN`, the result is `NaN`. - If `a` or `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`. - If `a` and `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`. **/ static function max(a:Float, b:Float):Float; /** Returns the trigonometric sine of the specified angle `v`, in radians. If `v` is `NaN` or infinite, the result is `NaN`. **/ static function sin(v:Float):Float; /** Returns the trigonometric cosine of the specified angle `v`, in radians. If `v` is `NaN` or infinite, the result is `NaN`. **/ static function cos(v:Float):Float; /** Returns the trigonometric tangent of the specified angle `v`, in radians. If `v` is `NaN` or infinite, the result is `NaN`. **/ static function tan(v:Float):Float; /** Returns the trigonometric arc of the specified angle `v`, in radians. If `v` is `NaN` or infinite, the result is `NaN`. **/ static function asin(v:Float):Float; /** Returns the trigonometric arc cosine of the specified angle `v`, in radians. If `v` is `NaN` or infinite, the result is `NaN`. **/ static function acos(v:Float):Float; /** Returns the trigonometric arc tangent of the specified angle `v`, in radians. If `v` is `NaN` or infinite, the result is `NaN`. **/ static function atan(v:Float):Float; /** Returns the trigonometric arc tangent whose tangent is the quotient of two specified numbers, in radians. If parameter `x` or `y` is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is `NaN`. **/ static function atan2(y:Float, x:Float):Float; /** Returns Euler's number, raised to the power of `v`. `exp(1.0)` is approximately `2.718281828459`. - If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`. - If `v` is `NEGATIVE_INFINITY`, the result is `0.0`. - If `v` is `NaN`, the result is `NaN`. **/ static function exp(v:Float):Float; /** Returns the natural logarithm of `v`. This is the mathematical inverse operation of exp, i.e. `log(exp(v)) == v` always holds. - If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result is `NaN`. - If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`. - If `v` is `0.0`, the result is `NEGATIVE_INFINITY`. **/ static function log(v:Float):Float; /** Returns a specified base `v` raised to the specified power `exp`. **/ static function pow(v:Float, exp:Float):Float; /** Returns the square root of `v`. - If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result is `NaN`. - If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`. - If `v` is `0.0`, the result is `0.0`. **/ static function sqrt(v:Float):Float; /** Rounds `v` to the nearest integer value. Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is unspecified. **/ static function round(v:Float):Int; /** Returns the largest integer value that is not greater than `v`. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is unspecified. **/ static function floor(v:Float):Int; /** Returns the smallest integer value that is not less than `v`. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is unspecified. **/ static function ceil(v:Float):Int; /** Returns a pseudo-random number which is greater than or equal to `0.0`, and less than `1.0`. **/ static function random():Float; #if (flash || cpp || eval) /** Returns the largest integer value that is not greater than `v`, as a `Float`. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is unspecified. **/ static function ffloor(v:Float):Float; /** Returns the smallest integer value that is not less than `v`, as a `Float`. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is unspecified. **/ static function fceil(v:Float):Float; /** Rounds `v` to the nearest integer value, as a Float. Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is unspecified. **/ static function fround(v:Float):Float; #else static inline function ffloor(v:Float):Float { return floor(v); } static inline function fceil(v:Float):Float { return ceil(v); } static inline function fround(v:Float):Float { return round(v); } #end /** Tells if `f` is a finite number. If `f` is `POSITIVE_INFINITY`, `NEGATIVE_INFINITY` or `NaN`, the result is `false`, otherwise the result is `true`. **/ static function isFinite(f:Float):Bool; /** Tells if `f` is not a valid number. If `f` is `NaN`, the result is `true`, otherwise the result is `false`. In particular, both `POSITIVE_INFINITY` and `NEGATIVE_INFINITY` are not considered `NaN`. **/ static function isNaN(f:Float):Bool; #if !eval private static function __init__():Void untyped { #if flash NaN = __global__["Number"].NaN; NEGATIVE_INFINITY = __global__["Number"].NEGATIVE_INFINITY; POSITIVE_INFINITY = __global__["Number"].POSITIVE_INFINITY; #else // TODO: Abandoned code block? Js has its own _std/Math.hx Math.__name__ = ["Math"]; Math.NaN = Number["NaN"]; Math.NEGATIVE_INFINITY = Number["NEGATIVE_INFINITY"]; Math.POSITIVE_INFINITY = Number["POSITIVE_INFINITY"]; #end Math.isFinite = function(i) { return #if flash __global__["isFinite"](i); #else false; #end }; Math.isNaN = function(i) { return #if flash __global__["isNaN"](i); #else false; #end }; } #end }