/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla\HTMLCanvasElement.webidl. Do not edit! package js.html; /** The `HTMLCanvasElement` interface provides properties and methods for manipulating the layout and presentation of canvas elements. The `HTMLCanvasElement` interface also inherits the properties and methods of the `HTMLElement` interface. Documentation [HTMLCanvasElement](https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). @see **/ @:native("HTMLCanvasElement") extern class CanvasElement extends Element { /** Is a positive `integer` reflecting the `width` HTML attribute of the `canvas` element interpreted in CSS pixels. When the attribute is not specified, or if it is set to an invalid value, like a negative, the default value of `300` is used. **/ var width : Int; /** Is a positive `integer` reflecting the `height` HTML attribute of the `canvas` element interpreted in CSS pixels. When the attribute is not specified, or if it is set to an invalid value, like a negative, the default value of `150` is used. **/ var height : Int; /** Returns a drawing context on the canvas, or null if the context ID is not supported. A drawing context lets you draw on the canvas. Calling getContext with `"2d"` returns a `CanvasRenderingContext2D` object, whereas calling it with `"webgl"` (or `"experimental-webgl"`) returns a `WebGLRenderingContext` object. This context is only available on browsers that implement WebGL. @throws DOMError **/ function getContext( contextId : String, ?contextOptions : Dynamic ) : Dynamic; /** Returns a data-URL containing a representation of the image in the format specified by the `type` parameter (defaults to `png`). The returned image is in a resolution of 96dpi. @throws DOMError **/ function toDataURL( type : String = "", ?encoderOptions : Dynamic ) : String; /** Creates a `Blob` object representing the image contained in the canvas; this file may be cached on the disk or stored in memory at the discretion of the user agent. @throws DOMError **/ function toBlob( callback : Blob -> Void, type : String = "", ?encoderOptions : Dynamic ) : Void; /** Returns a `CanvasCaptureMediaStream` that is a real-time video capture of the surface of the canvas. @throws DOMError **/ function captureStream( ?frameRate : Float ) : CanvasCaptureMediaStream; /** Shorthand for getting a CanvasRenderingContext2D. */ inline function getContext2d( ?attribs : {} ) : CanvasRenderingContext2D { return cast getContext("2d", attribs); } /** Shorthand for getting a js.html.webgl.RenderingContext. */ inline function getContextWebGL( ?attribs : js.html.webgl.ContextAttributes ) : js.html.webgl.RenderingContext { return CanvasUtil.getContextWebGL(this, attribs); } /** Shorthand for getting a js.html.webgl.WebGL2RenderingContext. */ inline function getContextWebGL2( ?attribs : js.html.webgl.ContextAttributes ) : js.html.webgl.WebGL2RenderingContext { return this.getContext('webgl2', attribs); } } private class CanvasUtil { public static function getContextWebGL( canvas :CanvasElement, attribs :{} ) { for (name in ["webgl", "experimental-webgl"]) { var ctx = canvas.getContext(name, attribs); if (ctx != null) return ctx; } return null; } }