/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ import python.internal.UBuiltins; @:pythonImport("math") @:coreApi extern class Math { static var PI(default, null):Float; static var NEGATIVE_INFINITY(default, null):Float; static var POSITIVE_INFINITY(default, null):Float; static var NaN(default, null):Float; static inline function abs(v:Float):Float { return (Math : Dynamic).fabs(v); } static inline function min(a:Float, b:Float):Float { return if (isNaN(a)) a else if (isNaN(b)) b else UBuiltins.min(a, b); } static inline function max(a:Float, b:Float):Float { return if (isNaN(a)) a else if (isNaN(b)) b else UBuiltins.max(a, b); } static inline function sin(v:Float):Float { return if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY) NaN else python.lib.Math.sin(v); } static inline function cos(v:Float):Float { return if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY) NaN else python.lib.Math.cos(v); } static function tan(v:Float):Float; static function asin(v:Float):Float; static function acos(v:Float):Float; static function atan(v:Float):Float; static function atan2(y:Float, x:Float):Float; static inline function exp(v:Float):Float { if (v == NEGATIVE_INFINITY) { return 0.0; } else if (v == POSITIVE_INFINITY) { return POSITIVE_INFINITY; } else { return (Math : Dynamic).exp(v); } } static inline function log(v:Float):Float { return if (v == 0.0) NEGATIVE_INFINITY else if (v < 0.0) NaN else python.lib.Math.log(v); } static function pow(v:Float, exp:Float):Float; static inline function sqrt(v:Float):Float { return if (v < 0) NaN else python.lib.Math.sqrt(v); } static inline function round(v:Float):Int { return Math.floor(v + 0.5); } static function floor(v:Float):Int; static function ceil(v:Float):Int; inline static function random():Float { return python.lib.Random.random(); } static inline function ffloor(v:Float):Float { if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY) return v; if (isNaN(v)) return NaN; return floor(v); } static inline function fceil(v:Float):Float { if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY) return v; if (isNaN(v)) return NaN; return ceil(v); } static inline function fround(v:Float):Float { if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY) return v; if (isNaN(v)) return NaN; return round(v); } static inline function isFinite(f:Float):Bool return f != POSITIVE_INFINITY && f != NEGATIVE_INFINITY && !isNaN(f); static inline function isNaN(f:Float):Bool { return python.lib.Math.isnan(f); } static function __init__():Void { NEGATIVE_INFINITY = UBuiltins.float('-inf'); POSITIVE_INFINITY = UBuiltins.float('inf'); NaN = UBuiltins.float("nan"); PI = python.lib.Math.pi; } }