/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ @:coreApi @:native("java.lang.Math") extern class Math { static var PI(default, null):Float; static var NaN(default, null):Float; static var NEGATIVE_INFINITY(default, null):Float; static var POSITIVE_INFINITY(default, null):Float; static function abs(v:Float):Float; static function min(a:Float, b:Float):Float; static function max(a:Float, b:Float):Float; static function sin(v:Float):Float; static function cos(v:Float):Float; static function atan2(y:Float, x:Float):Float; static function tan(v:Float):Float; static function exp(v:Float):Float; static function log(v:Float):Float; static function sqrt(v:Float):Float; static function round(v:Float):Int; static function floor(v:Float):Int; static function ceil(v:Float):Int; static function atan(v:Float):Float; inline static function fround(v:Float):Float { return ffloor(v + 0.5); } static function ffloor(v:Float):Float; static function fceil(v:Float):Float; static function asin(v:Float):Float; static function acos(v:Float):Float; static function pow(v:Float, exp:Float):Float; static function random():Float; static function isFinite(f:Float):Bool; static function isNaN(f:Float):Bool; }