{
	"contexts": [
		{
			"name": "taa_pass",
			"depth_write": false,
			"compare_mode": "always",
			"cull_mode": "none",
			"links": [],
			"texture_params": [],
			"vertex_shader": "../include/pass.vert.glsl",
			"fragment_shader": "taa_pass.frag.glsl"
		}
	]
}