package kha.graphics4; import kha.arrays.Float32Array; extern class VertexBuffer { public function new(vertexCount: Int, structure: VertexStructure, usage: Usage, instanceDataStepRate: Int = 0, canRead: Bool = false); public function delete(): Void; public function lock(?start: Int, ?count: Int): Float32Array; public function unlock(?count: Int): Void; public function count(): Int; public function stride(): Int; }