package leenkx.logicnode; import iron.object.Object; import iron.math.Mat4; class SpawnSceneNode extends LogicNode { var root: Object; public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var sceneName: String = inputs[1].get(); var matrix: Mat4 = inputs[2].get(); root = iron.Scene.active.addObject(); root.name = sceneName; if (matrix != null) { root.transform.setMatrix(matrix); root.transform.buildMatrix(); } iron.Scene.active.addScene(sceneName, root, function(o: Object) { runOutput(0); }); } override function get(from: Int): Dynamic { return root; } }