package kha.graphics4; import haxe.io.Bytes; class CubeMap implements Canvas implements Resource { public var texture_: Dynamic; public var renderTarget_: Dynamic; var format: TextureFormat; var graphics4: kha.graphics4.Graphics; function new(texture: Dynamic) { texture_ = texture; } static function getRenderTargetFormat(format: TextureFormat): Int { switch (format) { case RGBA32: // Target32Bit return 0; case RGBA64: // Target64BitFloat return 1; case RGBA128: // Target128BitFloat return 3; case DEPTH16: // Target16BitDepth return 4; default: return 0; } } static function getDepthBufferBits(depthAndStencil: DepthStencilFormat): Int { return switch (depthAndStencil) { case NoDepthAndStencil: -1; case DepthOnly: 24; case DepthAutoStencilAuto: 24; case Depth24Stencil8: 24; case Depth32Stencil8: 32; case Depth16: 16; } } static function getStencilBufferBits(depthAndStencil: DepthStencilFormat): Int { return switch (depthAndStencil) { case NoDepthAndStencil: -1; case DepthOnly: -1; case DepthAutoStencilAuto: 8; case Depth24Stencil8: 8; case Depth32Stencil8: 8; case Depth16: 0; } } static function getTextureFormat(format: TextureFormat): Int { switch (format) { case RGBA32: return 0; case RGBA128: return 3; case RGBA64: return 4; case A32: return 5; default: return 1; // Grey8 } } public static function createRenderTarget(size: Int, format: TextureFormat = null, depthStencil: DepthStencilFormat = NoDepthAndStencil): CubeMap { if (format == null) format = TextureFormat.RGBA32; var cubeMap = new CubeMap(null); cubeMap.format = format; cubeMap.renderTarget_ = Krom.createRenderTargetCubeMap(size, getRenderTargetFormat(format), getDepthBufferBits(depthStencil), getStencilBufferBits(depthStencil)); return cubeMap; } public function unload(): Void {} public function lock(level: Int = 0): Bytes { return null; } public function unlock(): Void {} public var width(get, never): Int; function get_width(): Int { return texture_ == null ? renderTarget_.width : texture_.width; } public var height(get, never): Int; function get_height(): Int { return texture_ == null ? renderTarget_.height : texture_.height; } public var g1(get, never): kha.graphics1.Graphics; function get_g1(): kha.graphics1.Graphics { return null; } public var g2(get, never): kha.graphics2.Graphics; function get_g2(): kha.graphics2.Graphics { return null; } public var g4(get, never): kha.graphics4.Graphics; function get_g4(): kha.graphics4.Graphics { if (graphics4 == null) { graphics4 = new kha.krom.Graphics(this); } return graphics4; } }