from lnx.logicnode.lnx_nodes import *

class RaycastRayNode(LnxLogicTreeNode):
    """Cast a Ray (Origin and direction) to return the name, location and distance of the closest object
    in the object arrays

    @input Obj Array: Objects to detect. 
    @input Origin: ray origin.
    @input Direction: ray direction.
    
    @output True: if an object is detected.
    @output False: if none object is detected.
    @output Object: close object detected.
    @output Location: the position where the ray comes in contact with the ray.
    @output Distance: distance from origin to location. 
    """

    bl_idname = 'LNRaycastRayNode'
    bl_label = 'Raycast Ray'
    lnx_section = 'props'
    lnx_version = 1

    def lnx_init(self, context):
        self.add_input('LnxNodeSocketAction', 'In')
        self.add_input('LnxNodeSocketArray', 'Obj Array')
        self.add_input('LnxVectorSocket', 'Origin')
        self.add_input('LnxVectorSocket', 'Direction')
        
        self.add_output('LnxNodeSocketAction', 'Out')
        self.add_output('LnxNodeSocketAction', 'True')
        self.add_output('LnxNodeSocketAction', 'False')
        self.add_output('LnxNodeSocketObject', 'Object')
        self.add_output('LnxVectorSocket', 'Location')
        self.add_output('LnxFloatSocket', 'Distance')