package leenkx.logicnode; import iron.object.Object; class SetParticleSpeedNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { #if lnx_gpu_particles var object: Object = inputs[1].get(); var slot: Int = inputs[2].get(); var speed: Float = inputs[3].get(); if (object == null) return; var mo = cast(object, iron.object.MeshObject); var psys = mo.particleSystems != null ? mo.particleSystems[slot] : mo.particleOwner != null && mo.particleOwner.particleSystems != null ? mo.particleOwner.particleSystems[slot] : null; if (psys == null) return; psys.speed = speed; runOutput(0); #end } }