/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ import flash.Boot; @:coreApi class Std { @:deprecated('Std.is is deprecated. Use Std.isOfType instead.') public static inline function is(v:Dynamic, t:Dynamic):Bool { return isOfType(v, t); } public static function isOfType(v:Dynamic, t:Dynamic):Bool { return flash.Boot.__instanceof(v, t); } public static inline function downcast(value:T, c:Class):S { return flash.Lib.as(value, c); } @:deprecated('Std.instance() is deprecated. Use Std.downcast() instead.') public static inline function instance(value:T, c:Class):S { return downcast(value, c); } public static function string(s:Dynamic):String { return flash.Boot.__string_rec(s, ""); } public inline static function int(x:Float):Int { return untyped __int__(x); } public static function parseInt(x:String):Null untyped { var v = __global__["parseInt"](x); if (__global__["isNaN"](v)) return null; return v; } public static function parseFloat(x:String):Float { return untyped __global__["parseFloat"](x); } public static function random(x:Int):Int { return x <= 0 ? 0 : Math.floor(Math.random() * x); } }