/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla\OfflineAudioContext.webidl. Do not edit! package js.html.audio; import js.lib.Promise; /** The `OfflineAudioContext` interface is an `AudioContext` interface representing an audio-processing graph built from linked together `AudioNode`s. In contrast with a standard `AudioContext`, an `OfflineAudioContext` doesn't render the audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an `AudioBuffer`. Documentation [OfflineAudioContext](https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). @see **/ @:native("OfflineAudioContext") extern class OfflineAudioContext extends BaseAudioContext { /** An integer representing the size of the buffer in sample-frames. **/ var length(default,null) : Int; /** Is an `EventHandler` called when processing is terminated, that is when the `complete` event (of type `OfflineAudioCompletionEvent`) is raised, after the event-based version of `OfflineAudioContext.startRendering()` is used. **/ var oncomplete : haxe.Constraints.Function; /** @throws DOMError */ @:overload( function( contextOptions : OfflineAudioContextOptions ) : Void {} ) function new( numberOfChannels : Int, length : Int, sampleRate : Float ) : Void; /** Starts rendering the audio, taking into account the current connections and the current scheduled changes. This page covers both the event-based version and the promise-based version. @throws DOMError **/ function startRendering() : Promise; }