package flash.display; extern final class ShaderInput implements Dynamic { @:flash.property var channels(get,never) : Int; @:flash.property var height(get,set) : Int; @:flash.property var index(get,never) : Int; @:flash.property var input(get,set) : Dynamic; @:flash.property var width(get,set) : Int; function new() : Void; private function get_channels() : Int; private function get_height() : Int; private function get_index() : Int; private function get_input() : Dynamic; private function get_width() : Int; private function set_height(value : Int) : Int; private function set_input(value : Dynamic) : Dynamic; private function set_width(value : Int) : Int; }