package kha.compute; import kha.arrays.Float32Array; import kha.Image; import kha.FastFloat; import kha.math.FastMatrix3; import kha.math.FastMatrix4; import kha.math.FastVector2; import kha.math.FastVector3; import kha.math.FastVector4; import kha.graphics4.CubeMap; import kha.graphics4.TextureAddressing; import kha.graphics4.TextureFilter; import kha.graphics4.MipMapFilter; class Compute { public static function setBool(location: kha.compute.ConstantLocation, value: Bool): Void { kinc_compute_set_bool(location._location, value); } public static function setInt(location: kha.compute.ConstantLocation, value: Int): Void { kinc_compute_set_int(location._location, value); } public static function setFloat(location: kha.compute.ConstantLocation, value: FastFloat): Void { kinc_compute_set_float(location._location, value); } public static function setFloat2(location: kha.compute.ConstantLocation, value1: FastFloat, value2: FastFloat): Void { kinc_compute_set_float2(location._location, value1, value2); } public static function setFloat3(location: kha.compute.ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat): Void { kinc_compute_set_float3(location._location, value1, value2, value3); } public static function setFloat4(location: kha.compute.ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat, value4: FastFloat): Void { kinc_compute_set_float4(location._location, value1, value2, value3, value4); } public static function setVector2(location: kha.compute.ConstantLocation, value: FastVector2): Void { kinc_compute_set_float2(location._location, value.x, value.y); } public static function setVector3(location: kha.compute.ConstantLocation, value: FastVector3): Void { kinc_compute_set_float3(location._location, value.x, value.y, value.z); } public static function setVector4(location: kha.compute.ConstantLocation, value: FastVector4): Void { kinc_compute_set_float4(location._location, value.x, value.y, value.z, value.w); } public static function setFloats(location: kha.compute.ConstantLocation, values: Float32Array): Void { kinc_compute_set_floats(location._location, values.getData(), values.length); } public static function setMatrix(location: kha.compute.ConstantLocation, matrix: FastMatrix4): Void { kinc_compute_set_matrix(location._location, matrix._00, matrix._10, matrix._20, matrix._30, matrix._01, matrix._11, matrix._21, matrix._31, matrix._02, matrix._12, matrix._22, matrix._32, matrix._03, matrix._13, matrix._23, matrix._33); } public static function setMatrix3(location: kha.compute.ConstantLocation, matrix: FastMatrix3): Void { kinc_compute_set_matrix3(location._location, matrix._00, matrix._10, matrix._20, matrix._01, matrix._11, matrix._21, matrix._02, matrix._12, matrix._22); } public static function setBuffer(buffer: ShaderStorageBuffer, index: Int) { // Kore::Compute::setBuffer(buffer->buffer, index); } public static function setTexture(unit: TextureUnit, texture: Image, access: Access) { if (texture._texture != null) kinc_compute_set_texture(unit._unit, texture._texture, access); else kinc_compute_set_target(unit._unit, texture._renderTarget, access); } public static function setSampledTexture(unit: TextureUnit, texture: Image) { if (texture._texture != null) kinc_compute_set_sampled_texture(unit._unit, texture._texture); else kinc_compute_set_sampled_target(unit._unit, texture._renderTarget); } public static function setSampledDepthTexture(unit: TextureUnit, texture: Image) { kinc_compute_set_sampled_depth_target(unit._unit, texture._renderTarget); } public static function setSampledCubeMap(unit: TextureUnit, cubeMap: CubeMap) { if (cubeMap._texture != null) kinc_compute_set_sampled_cubemap_texture(unit._unit, cubeMap._texture); else kinc_compute_set_sampled_cubemap_target(unit._unit, cubeMap._renderTarget); } public static function setSampledDepthCubeMap(unit: TextureUnit, cubeMap: CubeMap) { kinc_compute_set_sampled_cubemap_depth_target(unit._unit, cubeMap._renderTarget); } public static function setTextureParameters(unit: TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing, minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void { kinc_compute_set_texture_parameters(unit._unit, uAddressing, vAddressing, minificationFilter, magnificationFilter, mipmapFilter); } public static function setTexture3DParameters(unit: TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing, wAddressing: TextureAddressing, minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void { kinc_compute_set_texture3d_parameters(unit._unit, uAddressing, vAddressing, wAddressing, minificationFilter, magnificationFilter, mipmapFilter); } public static function setShader(shader: Shader) { kinc_compute_set_shader(shader._shader); } public static function compute(x: Int, y: Int, z: Int) { kinc_compute_compute(x, y, z); } @:hlNative("std", "kinc_compute_set_bool") static function kinc_compute_set_bool(location: Pointer, value: Bool): Void {} @:hlNative("std", "kinc_compute_set_int") static function kinc_compute_set_int(location: Pointer, value: Int): Void {} @:hlNative("std", "kinc_compute_set_float") static function kinc_compute_set_float(location: Pointer, value: FastFloat): Void {} @:hlNative("std", "kinc_compute_set_float2") static function kinc_compute_set_float2(location: Pointer, value1: FastFloat, value2: FastFloat): Void {} @:hlNative("std", "kinc_compute_set_float3") static function kinc_compute_set_float3(location: Pointer, value1: FastFloat, value2: FastFloat, value3: FastFloat): Void {} @:hlNative("std", "kinc_compute_set_float4") static function kinc_compute_set_float4(location: Pointer, value1: FastFloat, value2: FastFloat, value3: FastFloat, value4: FastFloat): Void {} @:hlNative("std", "kinc_compute_set_floats") static function kinc_compute_set_floats(location: Pointer, values: Pointer, count: Int): Void {} @:hlNative("std", "kinc_compute_set_matrix") static function kinc_compute_set_matrix(location: Pointer, _00: FastFloat, _10: FastFloat, _20: FastFloat, _30: FastFloat, _01: FastFloat, _11: FastFloat, _21: FastFloat, _31: FastFloat, _02: FastFloat, _12: FastFloat, _22: FastFloat, _32: FastFloat, _03: FastFloat, _13: FastFloat, _23: FastFloat, _33: FastFloat): Void {} @:hlNative("std", "kinc_compute_set_matrix3") static function kinc_compute_set_matrix3(location: Pointer, _00: FastFloat, _10: FastFloat, _20: FastFloat, _01: FastFloat, _11: FastFloat, _21: FastFloat, _02: FastFloat, _12: FastFloat, _22: FastFloat): Void {} @:hlNative("std", "kinc_compute_set_texture") static function kinc_compute_set_texture(unit: Pointer, texture: Pointer, access: Int): Void {} @:hlNative("std", "kinc_compute_set_target") static function kinc_compute_set_target(unit: Pointer, renderTarget: Pointer, access: Int): Void {} @:hlNative("std", "kinc_compute_set_sampled_texture") static function kinc_compute_set_sampled_texture(unit: Pointer, texture: Pointer): Void {} @:hlNative("std", "kinc_compute_set_sampled_target") static function kinc_compute_set_sampled_target(unit: Pointer, renderTarget: Pointer): Void {} @:hlNative("std", "kinc_compute_set_sampled_depth_target") static function kinc_compute_set_sampled_depth_target(unit: Pointer, renderTarget: Pointer): Void {} @:hlNative("std", "kinc_compute_set_sampled_cubemap_texture") static function kinc_compute_set_sampled_cubemap_texture(unit: Pointer, texture: Pointer): Void {} @:hlNative("std", "kinc_compute_set_sampled_cubemap_target") static function kinc_compute_set_sampled_cubemap_target(unit: Pointer, renderTarget: Pointer): Void {} @:hlNative("std", "kinc_compute_set_sampled_cubemap_depth_target") static function kinc_compute_set_sampled_cubemap_depth_target(unit: Pointer, renderTarget: Pointer): Void {} @:hlNative("std", "kinc_compute_set_texture_parameters") static function kinc_compute_set_texture_parameters(unit: Pointer, uAddressing: Int, vAddressing: Int, minificationFilter: Int, magnificationFilter: Int, mipmapFilter: Int): Void {} @:hlNative("std", "kinc_compute_set_texture3d_parameters") static function kinc_compute_set_texture3d_parameters(unit: Pointer, uAddressing: Int, vAddressing: Int, wAddressing: Int, minificationFilter: Int, magnificationFilter: Int, mipmapFilter: Int): Void {} @:hlNative("std", "kinc_compute_set_shader") static function kinc_compute_set_shader(shader: Pointer): Void {} @:hlNative("std", "kinc_compute_compute") static function kinc_compute_compute(x: Int, y: Int, z: Int): Void {} }