#include #include #include vbyte *hl_kinc_create_vertexstructure(bool instanced) { kinc_g4_vertex_structure_t *struc = (kinc_g4_vertex_structure_t *)malloc(sizeof(kinc_g4_vertex_structure_t)); kinc_g4_vertex_structure_init(struc); struc->instanced = instanced; return (vbyte *)struc; } void hl_kinc_vertexstructure_add(vbyte *structure, vbyte *name, int data) { kinc_g4_vertex_structure_t *struc = (kinc_g4_vertex_structure_t *)structure; kinc_g4_vertex_structure_add(struc, (char *)name, (kinc_g4_vertex_data_t)data); } vbyte *hl_kinc_create_vertexbuffer(int vertexCount, vbyte *structure, int usage, int stepRate) { kinc_g4_vertex_structure_t *struc = (kinc_g4_vertex_structure_t *)structure; kinc_g4_vertex_buffer_t *buffer = (kinc_g4_vertex_buffer_t *)malloc(sizeof(kinc_g4_vertex_buffer_t)); kinc_g4_vertex_buffer_init(buffer, vertexCount, struc, (kinc_g4_usage_t)usage, stepRate); return (vbyte *)buffer; } void hl_kinc_delete_vertexbuffer(vbyte *buffer) { kinc_g4_vertex_buffer_t *buf = (kinc_g4_vertex_buffer_t *)buffer; kinc_g4_vertex_buffer_destroy(buf); free(buf); } vbyte *hl_kinc_vertexbuffer_lock(vbyte *buffer) { kinc_g4_vertex_buffer_t *buf = (kinc_g4_vertex_buffer_t *)buffer; return (vbyte *)kinc_g4_vertex_buffer_lock_all(buf); } void hl_kinc_vertexbuffer_unlock(vbyte *buffer, int count) { kinc_g4_vertex_buffer_t *buf = (kinc_g4_vertex_buffer_t *)buffer; kinc_g4_vertex_buffer_unlock_all(buf); } int hl_kinc_vertexbuffer_count(vbyte *buffer) { kinc_g4_vertex_buffer_t *buf = (kinc_g4_vertex_buffer_t *)buffer; return kinc_g4_vertex_buffer_count(buf); } int hl_kinc_vertexbuffer_stride(vbyte *buffer) { kinc_g4_vertex_buffer_t *buf = (kinc_g4_vertex_buffer_t *)buffer; return kinc_g4_vertex_buffer_stride(buf); }