package kha; import haxe.io.Bytes; import kha.graphics4.DepthStencilFormat; import kha.graphics4.TextureFormat; import kha.graphics4.Usage; class Image implements Canvas implements Resource { public var texture_: Dynamic; public var renderTarget_: Dynamic; var myFormat: TextureFormat; var readable: Bool; var graphics1: kha.graphics1.Graphics; var graphics2: kha.graphics2.Graphics; var graphics4: kha.graphics4.Graphics; function new(texture: Dynamic) { texture_ = texture; } static function getRenderTargetFormat(format: TextureFormat): Int { switch (format) { case RGBA32: // Target32Bit return 0; case RGBA64: // Target64BitFloat return 1; case A32: // Target32BitRedFloat return 2; case RGBA128: // Target128BitFloat return 3; case DEPTH16: // Target16BitDepth return 4; case L8: return 5; // Target8BitRed case A16: return 6; // Target16BitRedFloat default: return 0; } } static function getDepthBufferBits(depthAndStencil: DepthStencilFormat): Int { return switch (depthAndStencil) { case NoDepthAndStencil: -1; case DepthOnly: 24; case DepthAutoStencilAuto: 24; case Depth24Stencil8: 24; case Depth32Stencil8: 32; case Depth16: 16; } } static function getStencilBufferBits(depthAndStencil: DepthStencilFormat): Int { return switch (depthAndStencil) { case NoDepthAndStencil: -1; case DepthOnly: -1; case DepthAutoStencilAuto: 8; case Depth24Stencil8: 8; case Depth32Stencil8: 8; case Depth16: 0; } } static function getTextureFormat(format: TextureFormat): Int { switch (format) { case RGBA32: return 0; case RGBA128: return 3; case RGBA64: return 4; case A32: return 5; case A16: return 7; default: return 1; // Grey8 } } public static function _fromTexture(texture: Dynamic): Image { return new Image(texture); } public static function fromBytes(bytes: Bytes, width: Int, height: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image { if (format == null) format = TextureFormat.RGBA32; var image = new Image(null); image.myFormat = format; image.texture_ = Krom.createTextureFromBytes(bytes.getData(), width, height, getTextureFormat(format), readable); return image; } public static function fromBytes3D(bytes: Bytes, width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image { if (format == null) format = TextureFormat.RGBA32; var image = new Image(null); image.myFormat = format; image.texture_ = Krom.createTextureFromBytes3D(bytes.getData(), width, height, depth, getTextureFormat(format), readable); return image; } public static function fromEncodedBytes(bytes: Bytes, format: String, doneCallback: Image->Void, errorCallback: String->Void, readable: Bool = false): Void { var image = new Image(null); image.texture_ = Krom.createTextureFromEncodedBytes(bytes.getData(), format, readable); doneCallback(image); } public static function create(width: Int, height: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image { if (format == null) format = TextureFormat.RGBA32; var image = new Image(null); image.myFormat = format; image.texture_ = Krom.createTexture(width, height, getTextureFormat(format)); return image; } public static function create3D(width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image { if (format == null) format = TextureFormat.RGBA32; var image = new Image(null); image.myFormat = format; image.texture_ = Krom.createTexture3D(width, height, depth, getTextureFormat(format)); return image; } public static function createRenderTarget(width: Int, height: Int, format: TextureFormat = null, depthStencil: DepthStencilFormat = DepthStencilFormat.NoDepthAndStencil, antiAliasingSamples: Int = 1): Image { if (format == null) format = TextureFormat.RGBA32; var image = new Image(null); image.myFormat = format; image.renderTarget_ = Krom.createRenderTarget(width, height, getRenderTargetFormat(format), getDepthBufferBits(depthStencil), getStencilBufferBits(depthStencil)); return image; } public static var maxSize(get, never): Int; static function get_maxSize(): Int { return 4096; } public static var nonPow2Supported(get, never): Bool; static function get_nonPow2Supported(): Bool { return true; } public static function renderTargetsInvertedY(): Bool { return Krom.renderTargetsInvertedY(); } public function isOpaque(x: Int, y: Int): Bool { return false; } public function at(x: Int, y: Int): Color { return Color.Black; } public function unload(): Void { Krom.unloadImage(this); texture_ = null; renderTarget_ = null; } public function lock(level: Int = 0): Bytes { return Bytes.ofData(Krom.lockTexture(texture_, level)); } public function unlock(): Void { Krom.unlockTexture(texture_); } var pixels: Bytes = null; public function getPixels(): Bytes { if (renderTarget_ != null) { if (pixels == null) pixels = Bytes.alloc(formatByteSize(myFormat) * width * height); Krom.getRenderTargetPixels(renderTarget_, pixels.getData()); return pixels; } else { return Bytes.ofData(Krom.getTexturePixels(texture_)); } } static function formatByteSize(format: TextureFormat): Int { return switch (format) { case RGBA32: 4; case L8: 1; case RGBA128: 16; case DEPTH16: 2; case RGBA64: 8; case A32: 4; case A16: 2; default: 4; } } public function generateMipmaps(levels: Int): Void { texture_ == null ? Krom.generateRenderTargetMipmaps(renderTarget_, levels) : Krom.generateTextureMipmaps(texture_, levels); } public function setMipmaps(mipmaps: Array): Void { Krom.setMipmaps(texture_, mipmaps); } public function setDepthStencilFrom(image: Image): Void { Krom.setDepthStencilFrom(renderTarget_, image.renderTarget_); } public function clear(x: Int, y: Int, z: Int, width: Int, height: Int, depth: Int, color: Color): Void { Krom.clearTexture(texture_, x, y, z, width, height, depth, color); } public var width(get, never): Int; function get_width(): Int { return texture_ == null ? renderTarget_.width : texture_.width; } public var height(get, never): Int; function get_height(): Int { return texture_ == null ? renderTarget_.height : texture_.height; } public var depth(get, never): Int; function get_depth(): Int { return texture_ != null ? texture_.depth : 1; } public var format(get, never): TextureFormat; function get_format(): TextureFormat { return myFormat; } public var realWidth(get, never): Int; function get_realWidth(): Int { return texture_ == null ? renderTarget_.width : texture_.realWidth; } public var realHeight(get, never): Int; function get_realHeight(): Int { return texture_ == null ? renderTarget_.height : texture_.realHeight; } public var stride(get, never): Int; function get_stride(): Int { return texture_.stride; } public var g1(get, never): kha.graphics1.Graphics; function get_g1(): kha.graphics1.Graphics { if (graphics1 == null) { graphics1 = new kha.graphics2.Graphics1(this); } return graphics1; } public var g2(get, never): kha.graphics2.Graphics; function get_g2(): kha.graphics2.Graphics { if (graphics2 == null) { graphics2 = new kha.graphics4.Graphics2(this); } return graphics2; } public var g4(get, never): kha.graphics4.Graphics; function get_g4(): kha.graphics4.Graphics { if (graphics4 == null) { graphics4 = new kha.krom.Graphics(this); } return graphics4; } }