#include "audio.h" #include struct kinc_a1_channel { kinc_a1_sound_t *sound; float position; bool loop; volatile float volume; float pitch; }; struct kinc_a1_stream_channel { kinc_a1_sound_stream_t *stream; int position; }; struct kinc_internal_video_channel { struct kinc_internal_video_sound_stream *stream; int position; }; #include "audio.c.h" #include "sound.c.h" #include "soundstream.c.h"