/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ import haxe.iterators.ArrayKeyValueIterator; @:coreApi class Array { public var length(default, null):Int; public function new():Void { untyped _hx_tab_array(this, 0); } public function concat(a:Array):Array { var ret = this.copy(); for (i in a) ret.push(i); return ret; } public function join(sep:String):String { var tbl:lua.Table = lua.Table.create(); for (i in iterator()) { lua.Table.insert(tbl, Std.string(i)); } return lua.Table.concat(tbl, sep); } public function pop():Null { if (length == 0) return null; var ret = this[length - 1]; this[length - 1] = null; length--; return ret; } public function push(x:T):Int { this[this.length] = x; return length; } public function reverse():Void { var tmp:T; var i = 0; while (i < Std.int(this.length / 2)) { tmp = this[i]; this[i] = this[this.length - i - 1]; this[this.length - i - 1] = tmp; i++; } } public function shift():Null { if (this.length == 0) return null; var ret = this[0]; if (this.length == 1) { this[0] = null; } else if (this.length > 1) { this[0] = this[1]; lua.Table.remove(untyped this, 1); } this.length -= 1; return ret; } public function slice(pos:Int, ?end:Int):Array { if (end == null || end > length) end = length; else if (end < 0) end = (length - (-end % length)) % length; // negative pos needs to be wrapped from the end, and mod according to array length if (pos < 0) pos = (length - (-pos % length)) % length; // and here if (pos > end || pos > length) return []; var ret = []; for (i in pos...end) { ret.push(this[i]); } return ret; } // TODO: copied from neko Array.sort, move to general util library? public function sort(f:T->T->Int):Void { var i = 0; var l = this.length; while (i < l) { var swap = false; var j = 0; var max = l - i - 1; while (j < max) { if (f(this[j], this[j + 1]) > 0) { var tmp = this[j + 1]; this[j + 1] = this[j]; this[j] = tmp; swap = true; } j += 1; } if (!swap) break; i += 1; } } public function splice(pos:Int, len:Int):Array { if (len < 0 || pos > length) return []; else if (pos < 0) pos = length - (-pos % length); len = cast Math.min(len, this.length - pos); var ret = []; for (i in pos...(pos + len)) { ret.push(this[i]); this[i] = this[i + len]; } for (i in (pos + len)...length) { this[i] = this[i + len]; } this.length -= len; return ret; } public function toString():String { var tbl:lua.Table = lua.Table.create(); lua.Table.insert(tbl, '['); lua.Table.insert(tbl, join(",")); lua.Table.insert(tbl, ']'); return lua.Table.concat(tbl, ""); } public function unshift(x:T):Void { var len = length; for (i in 0...len) this[len - i] = this[len - i - 1]; this[0] = x; } public inline function insert(pos:Int, x:T):Void { if (pos > length) pos = length; if (pos < 0) { pos = (length + pos); if (pos < 0) pos = 0; } var cur_len = length; while (cur_len > pos) { this[cur_len] = this[cur_len - 1]; cur_len -= 1; } this[pos] = x; } public function remove(x:T):Bool { for (i in 0...length) { if (this[i] == x) { for (j in i...length - 1) { this[j] = this[j + 1]; } // We need to decrement the length variable, and set its // value to null to avoid hanging on to a reference in the // underlying lua table. this[length - 1] = null; // Do this in two steps to avoid re-updating the __index metamethod length--; return true; } } return false; } public function contains(x:T):Bool { for (i in 0...length) { if (this[i] == x) return true; } return false; } public function indexOf(x:T, ?fromIndex:Int):Int { var end = length; if (fromIndex == null) fromIndex = 0; else if (fromIndex < 0) { fromIndex = length + fromIndex; if (fromIndex < 0) fromIndex = 0; } for (i in fromIndex...end) { if (x == this[i]) return i; } return -1; } public function lastIndexOf(x:T, ?fromIndex:Int):Int { if (fromIndex == null || fromIndex >= length) fromIndex = length - 1; else if (fromIndex < 0) { fromIndex = length + fromIndex; if (fromIndex < 0) return -1; } var i = fromIndex; while (i >= 0) { if (this[i] == x) return i; else i--; } return -1; } public inline function copy():Array { return [for (i in this) i]; } public inline function map(f:T->S):Array { return [for (i in this) f(i)]; } public inline function filter(f:T->Bool):Array { return [for (i in this) if (f(i)) i]; } public inline function iterator():haxe.iterators.ArrayIterator { return new haxe.iterators.ArrayIterator(this); } public inline function keyValueIterator():ArrayKeyValueIterator { return new ArrayKeyValueIterator(this); } public function resize(len:Int):Void { if (length < len) { this.length = len; } else if (length > len) { for (i in len...length) { this[i] = null; } this.length = len; } } }