from lnx.logicnode.lnx_nodes import * class AudioLoadNode(LnxLogicTreeNode): """Load Audio""" bl_idname = 'LNAudioLoadNode' bl_label = 'Load Audio' bl_description = 'Load audio' lnx_category = '3D_Audio' lnx_version = 1 def update_input(self, context): while len(self.inputs) > 1: self.inputs.remove(self.inputs[-1]) if self.property1 == 'Audio File': self.add_input('LnxStringSocket', 'File Name') #property0: HaxePointerProperty('property0', name='', type=bpy.types.Sound) property1: HaxeEnumProperty( 'property1', items = [#('Sound', 'Sound', 'Sound'), ('Audio File', 'Audio File', 'The name of the audio file to load')], name='', default='Audio File' #, update=update_input ) def lnx_init(self, context): self.add_input('LnxStringSocket', 'Channel', default_value='master') self.add_input('LnxStringSocket', 'File Name') self.add_input('LnxBoolSocket', 'Repeat') self.add_output('LnxDynamicSocket', 'Audio') def draw_buttons(self, context, layout): layout.prop(self, 'property1') #col = layout.column(align=True) #if self.property1 == 'Sound': #col.prop_search(self, 'property0', bpy.data, 'sounds', icon='NONE', text='') def register(): add_category('3D_Audio', icon='SOUND') AudioLoadNode.on_register()