from lnx.logicnode.lnx_nodes import * class PickObjectNode(LnxLogicTreeNode): """Picks the rigid body in the given location using the screen coordinates (2D). @seeNode Mask @input Screen Coords: the location at which to pick, in screen coordinates @input Mask: a bit mask value to specify which objects are considered @output RB: the object that was hit @output Hit: the hit position in world coordinates @output Normal: the hit normal in world coordinates """ bl_idname = 'LNPickObjectNode' bl_label = 'Pick RB' lnx_section = 'ray' lnx_version = 2 def lnx_init(self, context): self.add_input('LnxVectorSocket', 'Screen Coords') self.add_input('LnxIntSocket', 'Mask', default_value=1) self.add_output('LnxNodeSocketObject', 'RB') self.add_output('LnxVectorSocket', 'Hit') self.add_output('LnxVectorSocket', 'Normal') def get_replacement_node(self, node_tree: bpy.types.NodeTree): return NodeReplacement.Identity(self)