#pragma once #include <kinc/global.h> #include <kinc/backend/graphics5/shader.h> #include <stddef.h> /*! \file shader.h \brief Provides functions for creating and destroying shaders. */ #ifdef __cplusplus extern "C" { #endif typedef enum kinc_g5_shader_type { KINC_G5_SHADER_TYPE_FRAGMENT, KINC_G5_SHADER_TYPE_VERTEX, KINC_G5_SHADER_TYPE_COMPUTE, KINC_G5_SHADER_TYPE_GEOMETRY, KINC_G5_SHADER_TYPE_TESSELLATION_CONTROL, KINC_G5_SHADER_TYPE_TESSELLATION_EVALUATION, KINC_G5_SHADER_TYPE_COUNT } kinc_g5_shader_type_t; typedef struct kinc_g5_shader { Shader5Impl impl; } kinc_g5_shader_t; /// <summary> /// Initializes a shader based on system-specific shader-data. The system-specific shader-data is usually created per system by the krafix-shader-compiler which /// is automatically called by kincmake. /// </summary> /// <param name="shader">The shader to initialize</param> /// <param name="data">The system-specific shader-data</param> /// <param name="length">The length of the system-specific shader-data in bytes</param> /// <param name="type">The type of the shader</param> KINC_FUNC void kinc_g5_shader_init(kinc_g5_shader_t *shader, const void *source, size_t length, kinc_g5_shader_type_t type); /// <summary> /// Destroys a shader. /// </summary> /// <param name="shader">The shader to destroy</param> KINC_FUNC void kinc_g5_shader_destroy(kinc_g5_shader_t *shader); #ifdef __cplusplus } #endif