/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package sys.net; /** A TCP socket class : allow you to both connect to a given server and exchange messages or start your own server and wait for connections. **/ extern class Socket { /** The stream on which you can read available data. By default the stream is blocking until the requested data is available, use `setBlocking(false)` or `setTimeout` to prevent infinite waiting. **/ var input(default, null):haxe.io.Input; /** The stream on which you can send data. Please note that in case the output buffer you will block while writing the data, use `setBlocking(false)` or `setTimeout` to prevent that. **/ var output(default, null):haxe.io.Output; /** A custom value that can be associated with the socket. Can be used to retrieve your custom infos after a `select`. ***/ var custom:Dynamic; /** Creates a new unconnected socket. **/ function new():Void; /** Closes the socket : make sure to properly close all your sockets or you will crash when you run out of file descriptors. **/ function close():Void; /** Read the whole data available on the socket. *Note*: this is **not** meant to be used together with `setBlocking(false)`, as it will always throw `haxe.io.Error.Blocked`. `input` methods should be used directly instead. **/ function read():String; /** Write the whole data to the socket output. *Note*: this is **not** meant to be used together with `setBlocking(false)`, as `haxe.io.Error.Blocked` may be thrown mid-write with no indication of how many bytes have been written. `output.writeBytes()` should be used instead as it returns this information. **/ function write(content:String):Void; /** Connect to the given server host/port. Throw an exception in case we couldn't successfully connect. **/ function connect(host:Host, port:Int):Void; /** Allow the socket to listen for incoming questions. The parameter tells how many pending connections we can have until they get refused. Use `accept()` to accept incoming connections. **/ function listen(connections:Int):Void; /** Shutdown the socket, either for reading or writing. **/ function shutdown(read:Bool, write:Bool):Void; /** Bind the socket to the given host/port so it can afterwards listen for connections there. **/ function bind(host:Host, port:Int):Void; /** Accept a new connected client. This will return a connected socket on which you can read/write some data. **/ function accept():Socket; /** Return the information about the other side of a connected socket. **/ function peer():{host:Host, port:Int}; /** Return the information about our side of a connected socket. **/ function host():{host:Host, port:Int}; /** Gives a timeout (in seconds) after which blocking socket operations (such as reading and writing) will abort and throw an exception. **/ function setTimeout(timeout:Float):Void; /** Block until some data is available for read on the socket. **/ function waitForRead():Void; /** Change the blocking mode of the socket. A blocking socket is the default behavior. A non-blocking socket will abort blocking operations immediately by throwing a haxe.io.Error.Blocked value. **/ function setBlocking(b:Bool):Void; /** Allows the socket to immediately send the data when written to its output : this will cause less ping but might increase the number of packets / data size, especially when doing a lot of small writes. **/ function setFastSend(b:Bool):Void; /** Wait until one of the sockets group is ready for the given operation: - `read` contains sockets on which we want to wait for available data to be read, - `write` contains sockets on which we want to wait until we are allowed to write some data to their output buffers, - `others` contains sockets on which we want to wait for exceptional conditions. - `select` will block until one of the condition is met, in which case it will return the sockets for which the condition was true. In case a `timeout` (in seconds) is specified, select might wait at worst until the timeout expires. **/ static function select(read:Array, write:Array, others:Array, ?timeout:Float):{read:Array, write:Array, others:Array}; }