import bpy
import lnx
from lnx import log, props_ui

if lnx.is_reload(__name__):
    props_ui = lnx.reload_module(props_ui)
else:
    lnx.enable_reload(__name__)

lnx.keymaps = []


def register():
    wm = bpy.context.window_manager
    addon_keyconfig = wm.keyconfigs.addon

    # Keyconfigs are not available in background mode. If the keyconfig
    # was not found despite running _not_ in background mode, a warning
    # is printed
    if addon_keyconfig is None:
        if not bpy.app.background:
            log.warn("No keyconfig path found")
        return

    km = addon_keyconfig.keymaps.new(name='Window', space_type='EMPTY', region_type="WINDOW")
    km.keymap_items.new(props_ui.LeenkxPlayButton.bl_idname, type='F5', value='PRESS')
    km.keymap_items.new("tlm.build_lightmaps", type='F6', value='PRESS')
    km.keymap_items.new("tlm.clean_lightmaps", type='F7', value='PRESS')
    lnx.keymaps.append(km)

    km = addon_keyconfig.keymaps.new(name='Node Editor', space_type='NODE_EDITOR')

    # shift+G: Create a new node call group node
    km.keymap_items.new('lnx.add_call_group_node', 'G', 'PRESS', shift=True)

    # ctrl+G: make node group from selected
    km.keymap_items.new('lnx.add_group_tree_from_selected', 'G', 'PRESS', ctrl=True)

    # TAB: enter node groups depending on selection
    km.keymap_items.new('lnx.edit_group_tree', 'TAB', 'PRESS')

    # ctrl+TAB: exit node groups depending on selectio
    km.keymap_items.new('node.tree_path_parent', 'TAB', 'PRESS', ctrl=True)

    # alt+G: ungroup node tree
    km.keymap_items.new('lnx.ungroup_group_tree', 'G', 'PRESS', alt=True)
    lnx.keymaps.append(km)


def unregister():
    wm = bpy.context.window_manager
    for km in lnx.keymaps:
        wm.keyconfigs.addon.keymaps.remove(km)
    del lnx.keymaps[:]