package flash.display; extern class ShaderJob extends flash.events.EventDispatcher { @:flash.property var height(get,set) : Int; @:flash.property var progress(get,never) : Float; @:flash.property var shader(get,set) : Shader; @:flash.property var target(get,set) : Dynamic; @:flash.property var width(get,set) : Int; function new(?shader : Shader, ?target : Dynamic, width : Int = 0, height : Int = 0) : Void; function cancel() : Void; private function get_height() : Int; private function get_progress() : Float; private function get_shader() : Shader; private function get_target() : Dynamic; private function get_width() : Int; private function set_height(value : Int) : Int; private function set_shader(value : Shader) : Shader; private function set_target(value : Dynamic) : Dynamic; private function set_width(value : Int) : Int; function start(waitForCompletion : Bool = false) : Void; }