package leenkx.logicnode; import iron.Scene; import leenkx.trait.internal.CanvasScript; class CanvasSetInputTextFocusNode extends LogicNode { var canvas: CanvasScript; var element: String; var focus: Bool; public function new(tree: LogicTree) { super(tree); } #if lnx_ui function update() { if (!canvas.ready) return; tree.removeUpdate(update); var e = canvas.getHandle(element); if (e == null) return; canvas.setCanvasInputTextFocus(e, focus); runOutput(0); } override function run(from: Int) { element = inputs[1].get(); focus = inputs[2].get(); canvas = Scene.active.getTrait(CanvasScript); if (canvas == null) canvas = Scene.active.camera.getTrait(CanvasScript); // Ensure canvas is ready tree.notifyOnUpdate(update); update(); } #end }