package flash.display; extern class SimpleButton extends InteractiveObject { @:flash.property var downState(get,set) : DisplayObject; @:flash.property var enabled(get,set) : Bool; @:flash.property var hitTestState(get,set) : DisplayObject; @:flash.property var overState(get,set) : DisplayObject; @:flash.property var soundTransform(get,set) : flash.media.SoundTransform; @:flash.property var trackAsMenu(get,set) : Bool; @:flash.property var upState(get,set) : DisplayObject; @:flash.property var useHandCursor(get,set) : Bool; function new(?upState : DisplayObject, ?overState : DisplayObject, ?downState : DisplayObject, ?hitTestState : DisplayObject) : Void; private function get_downState() : DisplayObject; private function get_enabled() : Bool; private function get_hitTestState() : DisplayObject; private function get_overState() : DisplayObject; private function get_soundTransform() : flash.media.SoundTransform; private function get_trackAsMenu() : Bool; private function get_upState() : DisplayObject; private function get_useHandCursor() : Bool; private function set_downState(value : DisplayObject) : DisplayObject; private function set_enabled(value : Bool) : Bool; private function set_hitTestState(value : DisplayObject) : DisplayObject; private function set_overState(value : DisplayObject) : DisplayObject; private function set_soundTransform(value : flash.media.SoundTransform) : flash.media.SoundTransform; private function set_trackAsMenu(value : Bool) : Bool; private function set_upState(value : DisplayObject) : DisplayObject; private function set_useHandCursor(value : Bool) : Bool; }