/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla\AnimationEvent.webidl. Do not edit! package js.html; /** The `AnimationEvent` interface represents events providing information related to animations. Documentation [AnimationEvent](https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). @see **/ @:native("AnimationEvent") extern class AnimationEvent extends Event { /** Is a `DOMString` containing the value of the `animation-name` CSS property associated with the transition. **/ var animationName(default,null) : String; /** Is a `float` giving the amount of time the animation has been running, in seconds, when this event fired, excluding any time the animation was paused. For an `"animationstart"` event, `elapsedTime` is `0.0` unless there was a negative value for `animation-delay`, in which case the event will be fired with `elapsedTime` containing  `(-1 * `delay`)`. **/ var elapsedTime(default,null) : Float; /** Is a `DOMString`, starting with `'::'`, containing the name of the pseudo-element the animation runs on. If the animation doesn't run on a pseudo-element but on the element, an empty string: `''``.` **/ var pseudoElement(default,null) : String; /** @throws DOMError */ function new( type : String, ?eventInitDict : AnimationEventInit ) : Void; }