/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package sys.thread; #if (!target.threaded) #error "This class is not available on this target" #end /** A Deque is a double-ended queue with a `pop` method that can block until an element is available. It is commonly used to synchronize threads. */ @:coreApi extern class Deque { /** Create a new Deque instance which is initially empty. **/ function new():Void; /** Adds an element at the end of `this` Deque. (Java,Jvm): throws `java.lang.NullPointerException` if `i` is `null`. **/ function add(i:T):Void; /** Adds an element at the front of `this` Deque. (Java,Jvm): throws `java.lang.NullPointerException` if `i` is `null`. **/ function push(i:T):Void; /** Tries to retrieve an element from the front of `this` Deque. If an element is available, it is removed from the queue and returned. If no element is available and `block` is `false`, `null` is returned. Otherwise, execution blocks until an element is available and returns it. **/ function pop(block:Bool):Null; }