package kha.kore.vr; import kha.math.Quaternion; import kha.math.Vector3; import kha.vr.Pose; import kha.vr.PoseState; import kha.vr.SensorState; import kha.vr.TimeWarpParms; @:headerCode(' #include ') /** * ... * @author Florian Mehm */ class VrInterfaceRift extends VrInterface { // Returns the current sensor state #if VR_RIFT @:functionCode(' return Kore::VrInterface::GetSensorState(); ') #end public override function GetSensorState(): SensorState { return null; } // Returns the predicted sensor state at the specified time public override function GetPredictedSensorState(time: Float): SensorState { return GetSensorState(); } // Sends a black image to the warp swap thread public override function WarpSwapBlack(): Void { return; } // Sends the Oculus loading symbol to the warp swap thread public override function WarpSwapLoadingIcon(): Void { return; } // Sends the set of images to the warp swap thread #if VR_RIFT @:functionCode(' Kore::VrInterface::WarpSwap(parms.mPtr); ') #end public override function WarpSwap(parms: TimeWarpParms): Void { return; } // This returns the time that the TimeWarp thread uses // Since it is created from the library's vsync counting code, we should use this public override function GetTimeInSeconds(): Float { return System.time; } public function new() { super(); } }