package kha.simd; import kha.FastFloat; #if cpp @:unreflective @:structAccess @:include("khalib/float32x4.h") @:native("kinc_float32x4_t") extern class Float32x4 { @:native("kinc_float32x4_t") public static function create(): Float32x4; @:native("kinc_float32x4_load_all") public static function loadAllFast(t: FastFloat): Float32x4; @:native("kinc_float32x4_load") public static function load(a: Float, b: Float, c: Float, d: Float): Float32x4; @:native("kinc_float32x4_load") public static function loadFast(a: FastFloat, b: FastFloat, c: FastFloat, d: FastFloat): Float32x4; @:native("kinc_float32x4_get") public static function get(t: Float32x4, index: Int): Float; @:native("kinc_float32x4_get") public static function getFast(t: Float32x4, index: Int): FastFloat; @:native("kinc_float32x4_abs") public static function abs(t: Float32x4): Float32x4; @:native("kinc_float32x4_add") public static function add(a: Float32x4, b: Float32x4): Float32x4; @:native("kinc_float32x4_div") public static function div(a: Float32x4, b: Float32x4): Float32x4; @:native("kinc_float32x4_mul") public static function mul(a: Float32x4, b: Float32x4): Float32x4; @:native("kinc_float32x4_neg") public static function neg(t: Float32x4): Float32x4; @:native("kinc_float32x4_reciprocal_approximation") public static function reciprocalApproximation(t: Float32x4): Float32x4; @:native("kinc_float32x4_reciprocal_sqrt_approximation") public static function reciprocalSqrtApproximation(t: Float32x4): Float32x4; @:native("kinc_float32x4_sub") public static function sub(a: Float32x4, b: Float32x4): Float32x4; @:native("kinc_float32x4_sqrt") public static function sqrt(t: Float32x4): Float32x4; } #else class Float32x4 { var _0: FastFloat; var _1: FastFloat; var _2: FastFloat; var _3: FastFloat; inline function new(_0: FastFloat, _1: FastFloat, _2: FastFloat, _3: FastFloat) { this._0 = _0; this._1 = _1; this._2 = _2; this._3 = _3; } public static inline function create(): Float32x4 { return new Float32x4(0, 0, 0, 0); } public static inline function loadAllFast(t: FastFloat): Float32x4 { return new Float32x4(t, t, t, t); } public static inline function load(a: Float, b: Float, c: Float, d: Float): Float32x4 { return new Float32x4(a, b, c, d); } public static inline function loadFast(a: FastFloat, b: FastFloat, c: FastFloat, d: FastFloat): Float32x4 { return new Float32x4(a, b, c, d); } public static inline function get(t: Float32x4, index: Int): Float { var value: Float = 0; switch (index) { case 0: value = t._0; case 1: value = t._1; case 2: value = t._2; case 3: value = t._3; } return value; } public static inline function getFast(t: Float32x4, index: Int): FastFloat { var value: FastFloat = 0; switch (index) { case 0: value = t._0; case 1: value = t._1; case 2: value = t._2; case 3: value = t._3; } return value; } public static inline function abs(t: Float32x4): Float32x4 { return new Float32x4(Math.abs(t._0), Math.abs(t._1), Math.abs(t._2), Math.abs(t._3)); } public static inline function add(a: Float32x4, b: Float32x4): Float32x4 { return new Float32x4(a._0 + b._0, a._1 + b._1, a._2 + b._2, a._3 + b._3); } public static inline function div(a: Float32x4, b: Float32x4): Float32x4 { return new Float32x4(a._0 / b._0, a._1 / b._1, a._2 / b._2, a._3 / b._3); } public static inline function mul(a: Float32x4, b: Float32x4): Float32x4 { return new Float32x4(a._0 * b._0, a._1 * b._1, a._2 * b._2, a._3 * b._3); } public static inline function neg(t: Float32x4): Float32x4 { return new Float32x4(-t._0, -t._1, -t._2, -t._3); } public static inline function reciprocalApproximation(t: Float32x4): Float32x4 { return new Float32x4(0, 0, 0, 0); } public static inline function reciprocalSqrtApproximation(t: Float32x4): Float32x4 { return new Float32x4(0, 0, 0, 0); } public static inline function sub(a: Float32x4, b: Float32x4): Float32x4 { return new Float32x4(a._0 - b._0, a._1 - b._1, a._2 - b._2, a._3 - b._3); } public static inline function sqrt(t: Float32x4): Float32x4 { return new Float32x4(Math.sqrt(t._0), Math.sqrt(t._1), Math.sqrt(t._2), Math.sqrt(t._3)); } } #end