{
	"contexts": [
		{
			"name": "water_pass",
			"depth_write": false,
			"compare_mode": "always",
			"cull_mode": "none",
			"blend_source": "source_alpha",
			"blend_destination": "inverse_source_alpha",
			"blend_operation": "add",
			"alpha_blend_source": "blend_one",
			"alpha_blend_destination": "blend_one",
			"alpha_blend_operation": "add",
			"links": [
				{
					"name": "sbase",
					"link": "$water_base.png"
				},
				{
					"name": "sdetail",
					"link": "$water_detail.png"
				},
				{
					"name": "sfoam",
					"link": "$water_foam.png"
				},
				{
					"name": "eye",
					"link": "_cameraPosition"
				},
				{
					"name": "eyeLook",
					"link": "_cameraLook"
				},
				{
					"name": "ld",
					"link": "_lightDirection"
				},
				{
					"name": "invVP",
					"link": "_inverseViewProjectionMatrix"
				},
				{
					"name": "time",
					"link": "_time"
				},
				{
					"name": "envmapStrength",
					"link": "_envmapStrength"
				},
				{
					"name": "cameraProj",
					"link": "_cameraPlaneProj"
				},
				{
					"name": "senvmapRadiance",
					"link": "_envmapRadiance",
					"ifdef": ["_Rad"]
				},
				{
					"name": "P",
					"link": "_projectionMatrix",
					"ifdef": ["_SSR"]
				},
				{
					"name": "V3",
					"link": "_viewMatrix3",
					"ifdef": ["_SSR"]
				}
			],
			"texture_params": [],
			"vertex_shader": "../include/pass_viewray.vert.glsl",
			"fragment_shader": "water_pass.frag.glsl"
		}
	]
}