package iron.data; import iron.data.SceneFormat; class ParticleData { public var name: String; public var raw: TParticleData; public function new(raw: TParticleData, done: ParticleData->Void) { this.raw = raw; this.name = raw.name; done(this); } public static function parse(name: String, id: String, done: ParticleData->Void) { Data.getSceneRaw(name, function(format: TSceneFormat) { var raw: TParticleData = Data.getParticleRawByName(format.particle_datas, id); if (raw == null) { trace('Particle data "$id" not found!'); done(null); } new ParticleData(raw, done); }); } }