package kha; import haxe.io.Bytes; import kha.graphics4.TextureFormat; import kha.graphics4.Usage; import kha.wpf.Painter; import system.windows.media.DrawingVisual; import system.windows.media.ImageBrush; import system.windows.media.imaging.BitmapSource; class Image implements Resource { var myWidth: Int; var myHeight: Int; var myFormat: TextureFormat; var painter: Painter; public var image: BitmapSource; public var brush: ImageBrush; public static function create(width: Int, height: Int, format: TextureFormat = null, usage: Usage = null): Image { return new Image(width, height, format == null ? TextureFormat.RGBA32 : format); } public static function create3D(width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null): Image { return null; } @:functionCode(' global::System.Windows.Media.Imaging.RenderTargetBitmap image = new global::System.Windows.Media.Imaging.RenderTargetBitmap(width, height, 96, 96, global::System.Windows.Media.PixelFormats.Pbgra32); return fromImage(image, image.PixelWidth, image.PixelHeight); ') public static function createRenderTarget(width: Int, height: Int, format: TextureFormat = null, depthStencil: Bool = false, antiAliasingSamples: Int = 1): Image { return null; } public static function fromBytes(bytes: Bytes, width: Int, height: Int, format: TextureFormat = null, usage: Usage = null): Image { return null; } public static function fromBytes3D(bytes: Bytes, width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null): Image { return null; } public function new(width: Int, height: Int, format: TextureFormat) { myWidth = width; myHeight = height; myFormat = format; } @:functionCode(' global::System.Windows.Media.Imaging.BitmapImage image = new global::System.Windows.Media.Imaging.BitmapImage(new global::System.Uri(filename, global::System.UriKind.Relative)); return fromImage(image, image.PixelWidth, image.PixelHeight); ') public static function fromFilename(filename: String): Image { return null; } public static function fromImage(image: Dynamic, width: Int, height: Int): Image { var img = new Image(width, height, TextureFormat.RGBA32); img.image = image; img.brush = new ImageBrush(image); return img; } public var g2(get, never): kha.graphics2.Graphics; function get_g2(): kha.graphics2.Graphics { if (painter == null) { painter = new Painter(width, height); painter.image = image; painter.visual = new DrawingVisual(); } return painter; } public var g4(get, never): kha.graphics4.Graphics; function get_g4(): kha.graphics4.Graphics { return null; } public var width(get, never): Int; function get_width(): Int { return myWidth; } public var height(get, never): Int; function get_height(): Int { return myHeight; } public var depth(get, never): Int; function get_depth(): Int { return 1; } public var format(get, never): TextureFormat; function get_format(): TextureFormat { return myFormat; } public var realWidth(get, never): Int; function get_realWidth(): Int { return width; } public var realHeight(get, never): Int; function get_realHeight(): Int { return height; } @:functionCode(' if (x < 0 || y < 0 || x >= image.PixelWidth || y >= image.PixelHeight) return false; byte[] pixels = new byte[8]; image.CopyPixels(new global::System.Windows.Int32Rect(x, y, 1, 1), pixels, image.PixelWidth * 4, 0); return pixels[3] > 0; ') public function isOpaque(x: Int, y: Int): Bool { return true; } public function at(x: Int, y: Int): Int { return 0; } public function unload(): Void { image = null; } // public function getTexture(): Texture { // return null; // } // public function setTexture(texture: Texture): Void { // // } public var bytes: Bytes; public function lock(level: Int = 0): Bytes { bytes = Bytes.alloc(myFormat == TextureFormat.RGBA32 ? 4 * width * height : width * height); return bytes; } @:functionCode(' global::System.Windows.Media.PixelFormat pf = global::System.Windows.Media.PixelFormats.Bgra32; int rawStride = (myWidth * pf.BitsPerPixel + 7) / 8; var bgra = new byte[myWidth * myHeight * 4]; for (int y = 0; y < myHeight; ++y) { for (int x = 0; x < myWidth; ++x) { bgra[y * myWidth * 4 + x * 4 + 0] = 0; bgra[y * myWidth * 4 + x * 4 + 1] = 0; bgra[y * myWidth * 4 + x * 4 + 2] = 0; bgra[y * myWidth * 4 + x * 4 + 3] = bytes.b[y * myWidth + x]; } } image = global::System.Windows.Media.Imaging.BitmapSource.Create(myWidth, myHeight, 96, 96, pf, null, bgra, rawStride); brush = new global::System.Windows.Media.ImageBrush(image); ') public function unlock(): Void {} public function getPixels(): Bytes { return null; } public function generateMipmaps(levels: Int): Void {} public function setMipmaps(mipmaps: Array): Void {} public function setDepthStencilFrom(image: Image): Void {} public function clear(x: Int, y: Int, z: Int, width: Int, height: Int, depth: Int, color: Color): Void {} public static var maxSize(get, never): Int; static function get_maxSize(): Int { return 4096; } public static var nonPow2Supported(get, never): Bool; static function get_nonPow2Supported(): Bool { return true; } public static function renderTargetsInvertedY(): Bool { return true; } }