package iron.format.gif; /* * No copyright asserted on the source code of this class. May be used * for any purpose, however, refer to the Unisys LZW patent for restrictions * on use of the associated LZWEncoder class : * * The Unisys patent expired on 20 June 2003 in the USA, in Europe it expired * on 18 June 2004, in Japan the patent expired on 20 June 2004 and in Canada * it expired on 7 July 2004. The U.S. IBM patent expired 11 August 2006, The * Software Freedom Law Center says that after 1 October 2006, there will be * no significant patent claims interfering with employment of the GIF format. * * Original code by Kevin Weiner, FM Software. * Adapted from Jef Poskanzer's Java port by way of J. M. G. Elliott. * Ported to Haxe by Tilman Schmidt and Sven Bergstr├╢m * */ import haxe.io.Int32Array; import haxe.io.UInt8Array; class LzwEncoder { static var EOF(default, never):Int = -1; var pixAry:UInt8Array; var initCodeSize:Int; var curPixel:Int; // GIFCOMPR.C - GIF Image compression routines // // Lempel-Ziv compression based on 'compress'. GIF modifications by // David Rowley (mgardi@watdcsu.waterloo.edu) // General DEFINEs static var BITS(default, never):Int = 12; static var HSIZE(default, never):Int = 5003; // 80% occupancy // GIF Image compression - modified 'compress' // // Based on: compress.c - File compression ala IEEE Computer, June 1984. // // By Authors: Spencer W. Thomas (decvax!harpo!utah-cs!utah-gr!thomas) // Jim McKie (decvax!mcvax!jim) // Steve Davies (decvax!vax135!petsd!peora!srd) // Ken Turkowski (decvax!decwrl!turtlevax!ken) // James A. Woods (decvax!ihnp4!ames!jaw) // Joe Orost (decvax!vax135!petsd!joe) var n_bits:Int; // number of bits/code var maxbits:Int = BITS; // user settable max # bits/code var maxcode:Int; // maximum code, given n_bits var maxmaxcode:Int = 1 << BITS; // should NEVER generate this code var htab:Int32Array; var codetab:Int32Array; var hsize:Int = HSIZE; // for dynamic table sizing var free_ent:Int = 0; // first unused entry // block compression parameters -- after all codes are used up, // and compression rate changes, start over. var clear_flg:Bool = false; // Algorithm: use open addressing double hashing (no chaining) on the // prefix code / next character combination. We do a variant of Knuth's // algorithm D (vol. 3, sec. 6.4) along with G. Knott's relatively-prime // secondary probe. Here, the modular division first probe is gives way // to a faster exclusive-or manipulation. Also do block compression with // an adaptive reset, whereby the code table is cleared when the compression // ratio decreases, but after the table fills. The variable-length output // codes are re-sized at this point, and a special CLEAR code is generated // for the decompressor. Late addition: construct the table according to // file size for noticeable speed improvement on small files. Please direct // questions about this implementation to ames!jaw. var g_init_bits:Int; var ClearCode:Int; var EOFCode:Int; // output // // output the given code. // Inputs: // code: A n_bits-bit integer. If == -1, then EOF. This assumes // that n_bits =< wordsize - 1. // outputs: // outputs code to the file. // Assumptions: // Chars are 8 bits long. // Algorithm: // Maintain a BITS character long buffer (so that 8 codes will // fit in it exactly). Use the VAX insv instruction to insert each // code in turn. When the buffer fills up empty it and start over. var cur_accum:Int = 0; var cur_bits:Int = 0; var masks:Array = [ 0x0000, 0x0001, 0x0003, 0x0007, 0x000F, 0x001F, 0x003F, 0x007F, 0x00FF, 0x01FF, 0x03FF, 0x07FF, 0x0FFF, 0x1FFF, 0x3FFF, 0x7FFF, 0xFFFF ]; // Number of characters so far in this 'packet' var a_count:Int; // Define the storage for the packet accumulator var accum:UInt8Array; //---------------------------------------------------------------------------- public function new() { htab = new Int32Array(HSIZE); codetab = new Int32Array(HSIZE); accum = new UInt8Array(256); } //Reset the encoder to new pixel data and default values public function reset(pixels:UInt8Array, color_depth:Int) { //width and height used to be passed in though they were never used pixAry = pixels; initCodeSize = Std.int(Math.max(2, color_depth)); maxbits = BITS; maxmaxcode = 1 << BITS; hsize = HSIZE; free_ent = 0; clear_flg = false; cur_accum = 0; cur_bits = 0; } // add a character to the end of the current packet, and if it is 254 // characters, flush the packet to disk. function add(c:UInt, out:haxe.io.Output):Void { accum[a_count++] = c; if (a_count >= 254) flush(out); } // Clear out the hash table // table clear for block compress function clearTable(out:haxe.io.Output):Void { resetCodeTable(hsize); free_ent = ClearCode + 2; clear_flg = true; output(ClearCode, out); } // reset code table function resetCodeTable(hsize:Int):Void { for (i in 0...hsize) htab[i] = -1; } function compress(init_bits:Int, out:haxe.io.Output):Void { var fcode:Int; var i:Int /* = 0 */; var c:Int; var ent:Int; var disp:Int; var hsize_reg:Int; var hshift:Int; // Set up the globals: g_init_bits - initial number of bits g_init_bits = init_bits; // Set up the necessary values clear_flg = false; n_bits = g_init_bits; maxcode = maxCode(n_bits); ClearCode = 1 << (init_bits - 1); EOFCode = ClearCode + 1; free_ent = ClearCode + 2; a_count = 0; // clear packet ent = nextPixel(); hshift = 0; fcode = hsize; while (fcode < 65536) { ++hshift; fcode *= 2; } hshift = 8 - hshift; // set hash code range bound hsize_reg = hsize; resetCodeTable(hsize_reg); // clear hash table output(ClearCode, out); while ((c = nextPixel()) != EOF) { fcode = (c << maxbits) + ent; i = (c << hshift) ^ ent; // xor hashing if (htab[i] == fcode) { ent = codetab[i]; continue; } else if (htab[i] >= 0) // non-empty slot { disp = hsize_reg - i; // secondary hash (after G. Knott) if (i == 0) disp = 1; do { if ((i -= disp) < 0) i += hsize_reg; if (htab[i] == fcode) { ent = codetab[i]; break; } } while (htab[i] >= 0); if (htab[i] == fcode) continue; } output(ent, out); ent = c; if (free_ent < maxmaxcode) { codetab[i] = free_ent++; // code -> hashtable htab[i] = fcode; } else clearTable(out); } // Put out the final code. output(ent, out); output(EOFCode, out); } //---------------------------------------------------------------------------- public function encode(os:haxe.io.Output):Void { os.writeByte( initCodeSize ); // write "initial code size" byte curPixel = 0; compress(initCodeSize + 1, os); // compress and write the pixel data os.writeByte(0); // write block terminator } // flush the packet to disk, and reset the accumulator function flush(out:haxe.io.Output):Void { if (a_count > 0) { out.writeByte(a_count); out.writeBytes(accum.view.buffer, 0, a_count); a_count = 0; } } inline function maxCode(n_bits:Int):Int { return (1 << n_bits) - 1; } //---------------------------------------------------------------------------- // Return the next pixel from the image //---------------------------------------------------------------------------- function nextPixel():Int { if (curPixel == pixAry.length) return EOF; curPixel++; return pixAry[curPixel - 1] & 0xff; } function output(code:Int, out:haxe.io.Output):Void { cur_accum &= masks[cur_bits]; if (cur_bits > 0) cur_accum |= (code << cur_bits); else cur_accum = code; cur_bits += n_bits; while (cur_bits >= 8) { add(cur_accum & 0xff, out); cur_accum >>= 8; cur_bits -= 8; } // If the next entry is going to be too big for the code size, // then increase it, if possible. if (free_ent > maxcode || clear_flg) { if (clear_flg) { maxcode = maxCode(n_bits = g_init_bits); clear_flg = false; } else { ++n_bits; if (n_bits == maxbits) maxcode = maxmaxcode; else maxcode = maxCode(n_bits); } } if (code == EOFCode) { // At EOF, write the rest of the buffer. while (cur_bits > 0) { add(cur_accum & 0xff, out); cur_accum >>= 8; cur_bits -= 8; } flush(out); } } }